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  1. #1
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    ACT is not tracking dots correctly in accordance with the new spellspeed/skillspeed buffs. People are doing higher than what ACT is parsing.
    (0)

  2. #2
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Both Titan and Ravana stomps are magical.
    (1)
    Kairi™

  3. #3
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by OneWingedSora View Post
    Both Titan and Ravana stomps are magical.
    I can't imagine how awesome it would be if it was physical all the way, 500 potency each stomp lol
    (0)

  4. #4
    Player
    KroLeXz's Avatar
    Join Date
    Oct 2013
    Location
    Miami, FL
    Posts
    132
    Character
    Kro Lex
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Radiant Shield is tracked correctly, its both in the combat logs and memory. It is also not a dot, and for those reasons I determine that radiant shield is very under whelming and doesn't work like we think it works.

    For example, I haven't confirmed but it looks like any type of shield or ability that neglects dmg will also neglect the proc from radiant shield. Also, currently the way it is tracked in ACT, the damage reads out from the person it proced from... so if you look under outgoing dmg from the tank, you will see radiant shield.

    There truly isn't a very viable spot to use ifrit over garuda other than preference to the user.
    (0)

  5. #5
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by KroLeXz View Post
    Radiant Shield is tracked correctly...
    Nobody said anything about it being a dot or a proc, it's instant raw damage being reflected or buffed directly. Not sure how ACT is calculating the damage, we tried tracking it after the fight by retrieving logs and it wouldn't even show that some people received the buff when they were all in range, even during cleaves. ACT seems a little lost atm but I'm sure it'll get fixed eventually.

    When you say "neglect" what do you mean? I said earlier that even with stoneskin, you are reflecting the 50 potency damage regardless.

    There isn't a fight where there is a frequent physical aoe damage, but like I said titan/ravana's stomps would be insane damage since it's multiple hits in a row. Maybe even shiva's sword stance can do a physical aoe damage. I never kept count or cared about physical damage hits that were directed at the party but I guess it matters now. Also, when I'm saying 450-500 potency it's a cumulative.
    (2)

  6. #6
    Player
    KroLeXz's Avatar
    Join Date
    Oct 2013
    Location
    Miami, FL
    Posts
    132
    Character
    Kro Lex
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Correct, when it comes to DoTs all he sees on the memory size is a huge chunk of dot dmg (everyones) ... there is a calculation that takes place at the level, I don't know the full science behind it - but as for radiant shield... its not a dot, it is stored in the combat log and in the memory as radiant shield damage - no calculation needed.

    Last Ravanna I had I think a total of 3 to 4k radiant shield dmg... thats adding up everyones.
    (0)

  7. #7
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by KroLeXz View Post
    Correct, when it comes to DoTs all he sees on the memory size is a huge chunk of dot dmg (everyones) ... there is a calculation that takes place at the level, I don't know the full science behind it - but as for radiant shield... its not a dot, it is stored in the combat log and in the memory as radiant shield damage - no calculation needed.

    Last Ravanna I had I think a total of 3 to 4k radiant shield dmg... thats adding up everyones.
    ofc radiant shield is not a dot ^^"
    That can't be right, if radiant shield is activated every other minute it should increase the tanks dps for 15 secs, so for say 8 mins including the cleaves it's way more. I shall test it when I can play.
    (0)

  8. #8
    Player
    KroLeXz's Avatar
    Join Date
    Oct 2013
    Location
    Miami, FL
    Posts
    132
    Character
    Kro Lex
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    My main concern is our low single target dps - I can parse on a blm (which is not my main) in the 1150 range....a good pull on my smn I hit around 1050-60. I agree with what some of the people said on the forums, pet seem to be scaling incorrectly.
    (0)

  9. #9
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by KroLeXz View Post
    My main concern is our low single target dps - I can parse on a blm (which is not my main) in the 1150 range....a good pull on my smn I hit around 1050-60. I agree with what some of the people said on the forums, pet seem to be scaling incorrectly.
    What type of scaling? I did see one post where pet damage in the same gear would decrease while player level increased, which is probably due to the way pets are coded similar to secondaries.

    i.e.

    1 point of crit @ lvl 50 is greater than 1 point of crit @ lvl 60.

    Pet must be effected this way even with primary and MD stats. But luckily we get more stats per gear at higher levels to offset that.

    --------------------------------------------------

    Or is there a different scaling issue that people are noticing? Like pets just aren't increasing in performance at the same rate as the master?

    --------------------------------------------------

    Anyone else find themselves burning Dread Flare almost immediately just because they want to get that AOE off on as many mobs as possible before your team mates kill any?
    (0)
    Last edited by Judge_Xero; 07-08-2015 at 10:50 PM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  10. #10
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Judge_Xero View Post
    1 point of crit @ lvl 50 is greater than 1 point of crit @ lvl 60.
    The difference is so huge, too. Now it takes ~43 Crit to gain 1% critical hit rate and 1% critical hit damage. Another fun number is that it takes ~73 SS to gain 1% DoT damage... Good thing the Alexander set seems to prioritize Crit > Det > SS (although the BLM in me is crying).

    Quote Originally Posted by Judge_Xero View Post
    Pet must be effected this way even with primary and MD stats. But luckily we get more stats per gear at higher levels to offset that.

    Or is there a different scaling issue that people are noticing? Like pets just aren't increasing in performance at the same rate as the master?
    I imagine it's a combination of both. The pets are a lower percentage of our overall DPS now, but this is also due to the new attacks increasing the player's personal DPS rather than impacting the pet output. This is anecdotal, but I feel like the pets were a much small portion of our DPS back in i90 than they were at i130 as well; I think things will balance themselves as item level increases.

    Quote Originally Posted by Judge_Xero View Post
    Anyone else find themselves burning Dread Flare almost immediately just because they want to get that AOE off on as many mobs as possible before your team mates kill any?
    I'm pretty guilty of this in A2. Can't have the BLM or WHM stealing my AOE potential, gotta stay above 1500 sustained. >.>
    (1)

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