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  1. #1
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I m pretty sure tri disaster have no gcd because there is not single ability in this game that have gcd(if we do not count pet abilities) with cooldown based ability. If I can guess it will have 10 sec cd and will burn aetherflow like bane.
    (0)

  2. #2
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Applying all dots actually is never as huge of a dps gain as one might expect.

    I anticipate unless there are extremely niche scenarios like needing to bane a group of adds that are far away from target, OR its cd is extremely short (I'm talking like 30-60 seconds here) it will amount to a fairly negligible increase in dps.

    Assuming best case that it is an oGCD ability that doesn't use aether, then its damage contribution is 240/CD pps.

    In general, SMN pps is roughly ~85pps or so (This may be wrong. I remember doing the math for this AGES ago...but I totally can't remember now and can't be bothered). + an additional ~30-35pps from pet.

    So if you look at it that way...

    30 sec CD = 8pps, 7% dps increase
    60 sec CD = 4 pps, 3.4% dps increase
    120 sec CD = 1.7% dps increase

    etc etc. I mean its possibly -useful-...but its not very good guys. No matter how you look at it, the actual dps increase over its CD is minimal. Esp if it has an extremely long CD, it would be much better to use it for disconnects/add bursts rather than use it on CD for tiny dps increase (kind of like how monks use PB).
    (1)
    Last edited by pandabearcat; 05-26-2015 at 08:56 PM.

  3. #3
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Skill/spellspeed increases DAMAGE of DoTs confirmed by PCGamesN Q&A. Apparently a decrease in DoT tick timing caused a lot of balancing issues. I can see why, Bards would be insane.
    (0)

  4. #4
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dervy View Post
    Skill/spellspeed increases DAMAGE of DoTs confirmed by PCGamesN Q&A. Apparently a decrease in DoT tick timing caused a lot of balancing issues. I can see why, Bards would be insane.
    The major reason for no speed increase was it was technically impossible.

    "it would've been OP"-argument can just as well be countered with: "We can change the conversion". Or just go the WoW root and only affect the tick time of caster DoTs (and not "physical" dots). There are a lot of solutions to the "balancing issue" problem - but no point in exploring them if the server can't handle that.
    (1)

  5. #5
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I like how skillspeed is still a flat decrease in cast times.

    Oh man. What a ridiculously badly thought out stat.

    They're just lucky we can't get high enough ss for it to matter, and that for some odd reason dps classes have to worry about "mana".
    (0)

  6. #6
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    If Dreadwyrm Trance is enabled by spending all your Aetherflow stacks, I wonder if using a stack on Tri-disaster in opener would be ideal. Could probably get 2 Festers and a Deathflare in under Raging Strikes...
    (0)

  7. #7
    Player
    Minorinz's Avatar
    Join Date
    Aug 2013
    Posts
    409
    Character
    Yuni Azure
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by ShinryuReishiki View Post
    If Dreadwyrm Trance is enabled by spending all your Aetherflow stacks, I wonder if using a stack on Tri-disaster in opener would be ideal. Could probably get 2 Festers and a Deathflare in under Raging Strikes...
    You mean all of AF stacks will be completely consumed by dread stancing? Because according to what the reporter said, it's enabled 30 seconds after AF is used, at least that's what I understand. If it's gonna consume all of the 3 stacks are they co-shared with fester and bane?
    (0)

  8. #8
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Idk the impression I got was it activates after your last Aetherflow stack is used, which is around where you would use a last Fester at 30 seconds post Aetherflow. To me, it sounded like they were assuming users were out of stacks by 30 seconds, which then changes into a half-minute period for SMN where they decline in damage faster (essentially what Dreadwyrm Trance was built around).

    However, when I read Bayohne's comment it could be it always activates when Aetherflow has 30s left but idk. I didn't think it was possible that one ability would be based off another's cd timer so that's why I came up with my first assumption of it having to deal with the stacks remaining.
    (0)
    Last edited by Havenchild; 05-28-2015 at 08:40 PM.

  9. #9
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    The Dreadwyrm Stance does sounds strange. I hope it activates as soon as you use all your Aetherflow up.

    What I would like to see if that is the case for those AOE and/or swap target burst scenarios would be

    - Tri-Disaster -> Bane -> (All Aetherflow used up) -> Trance -> Death Flare

    - Tri-Disaster -> Fester -> Trance -> (insert single target Bahamut Skill here) - probably a couple uses of the single target skill by the sounds of it.

    30s might be much too late to get all your Dread Skills in.

    --------------------------------------------------------------

    But all in all, that is so much better than, -> B2, M, B -> Bane, Miasma II, Blizz II

    Oh man 3-4 mobs.

    SC Shadow Flare -> 3D -> Bane -> Miasma II -> Death Flare
    3D - Shadow Flare (Contagion) -> Bane (Rouse/Spur) -> Miasma II (Enkindle) -> Death Flare

    --------------------------------------

    That changes the AOE potential so much when your Dot wind-up turns into your AOE Casts.

    Shadow Flare - 250 Potency/Target
    Miasma II - 70 Potency/Target

    4 Targets - In nearly 1 GCD you could cast 4760 Potency not including Death Flare.

    --------------------------------------

    Single Target - The only situation I can think of where you could use Tri-Disaster as a DPS increase is if you can't have Shadow Flare in place on a boss pull. I think if you pre-cast Shadow Flare on the pull and then go into Tri-Disaster.

    SF @ 250 Potency + Ruin X 2 (410 Potency > 300)

    -------------------------------------

    But I also saw that we'll be getting Ruin III, which might completely change everything especially if it has a high MP cost.

    i.e. 150 Potency @ 200 MP - Then you have to compare hard casting your dots + MP cost (around 420 MP 300 Potency) VS 3D + Ruin III X 3 (600MP - 450 Potency)
    (0)
    Last edited by Judge_Xero; 05-29-2015 at 12:22 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  10. #10
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    NEED MOAR INFO SE! GIMME PLZ!
    (0)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

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