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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    If the Spell Speed bug ever gets addressed I think that SMN single target damage will see a bit of an improvement

    http://forum.square-enix.com/ffxiv/t...tivation-Issue

    Even on current gear the pets are losing ~3-5% Damage. On a heavy Single Target build (CRT/SPD) it would be very noticeable, since you would probably be using Ifrit and have the higher Enhanced Pet proc %.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  2. #2
    Player
    KroLeXz's Avatar
    Join Date
    Oct 2013
    Location
    Miami, FL
    Posts
    132
    Character
    Kro Lex
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I think I can probably hit 1400+ as well, if you notice I even had a fester in there before bio refreshed for 1700 lol. I just literally picked up chest and legs and wanted to see if any difference.... in an optimal parse, I went up about 60 dps vs my high watermark of 1320 prior. I'm also over hit cap like a mother, since I'm using the 210 gloves from savage and i190 head pieces :X
    (0)

  3. #3
    Player
    KroLeXz's Avatar
    Join Date
    Oct 2013
    Location
    Miami, FL
    Posts
    132
    Character
    Kro Lex
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    resubmitted, since it won't let us bump. I don't want it to get buried in other useless bug reports! SMN FIXES COME FIRST!
    (1)

  4. #4
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Ok I think I got all the changes in 3.0 finally. If anyone notices anything missing in particular, feel free to mention it and I could elaborate on that.
    Outside of that, next thing I intend on working on will be Alexander (Savage) tips for all the turns and some rotation tests with full 210.

    Quote Originally Posted by KroLeXz View Post
    resubmitted, since it won't let us bump. I don't want it to get buried in other useless bug reports! SMN FIXES COME FIRST!
    Dare I say, I wouldn't be surprised if it's brushed off by now. Also Spellspeed as a whole being almost nonexistent in its affect on DoT damage. Needing almost 90-95+ just to budge a DoT tick 1-2 points seems broken.
    (0)

  5. #5
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    I will probably try and record an A1-4s PoV too as well as Thordan EX SMN PoV because I think SMN is arguably the best job for that fight.
    (0)
    Kairi™

  6. #6
    Player
    Mizi's Avatar
    Join Date
    Nov 2014
    Posts
    35
    Character
    Aegis Miziara
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Thanks for this Guide. It's been awhile since I played SMN and reading this guide, helped me to get back the SMN and play with it. But, I still have a doubt and it's 'how ranged SMN is'. Regarding this, I was talking to some mates and we were discussing if SMN is ranged or "semi-meelee", given the fact that Miasma 2 has a limited area to be cast. So, my question is: how far - or close - should we stay from mobs/boss?'.
    (0)

  7. #7
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Mizi View Post
    Thanks for this Guide. It's been awhile since I played SMN and reading this guide, helped me to get back the SMN and play with it. But, I still have a doubt and it's 'how ranged SMN is'. Regarding this, I was talking to some mates and we were discussing if SMN is ranged or "semi-meelee", given the fact that Miasma 2 has a limited area to be cast. So, my question is: how far - or close - should we stay from mobs/boss?'.
    Unless for some reason mechanics hinder you, you should always be in melee range. More autos, more damage.
    (1)

  8. #8
    Player
    Mizi's Avatar
    Join Date
    Nov 2014
    Posts
    35
    Character
    Aegis Miziara
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Havenchild View Post
    Unless for some reason mechanics hinder you, you should always be in melee range. More autos, more damage.
    Thanks!
    (0)

  9. #9
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    (0)
    Kairi™

  10. #10
    Player
    Mizi's Avatar
    Join Date
    Nov 2014
    Posts
    35
    Character
    Aegis Miziara
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    I needed a help on SMN, it's more like a 'how to setup the cross-bar for PS4 controller'. Is there anyone here who plays on the Controller? Could you send photos/images of the cross-bar, please? I still haven't figured out a good 'positioning' for the Skills on the cross-bar.
    (0)

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