lmao, honestly, not following the pack of sheep isn't something good I assume. All of this is literally not rocket science, but if it'll make you feel better then sure. And yes I can see that there is nothing to prove. Finish it and let's see how your model will reflect on smns.
He sent me a message on reddit with a number of questions, and I felt it would be easier just to start up a twitch stream and answer his questions through the game in real time. After we were done, I think we were more confused than ever.
What I gathered is that SS does not affect pet attack speed or damage, but it does seem to affect Ifrit AA intervals, which explains the desync we started to see the longer the Ifrit parse went on.
Dervy I don't believe is not trying to be as harsh as he may be coming off, but I will mirror something he's said: You've been spending a lot of time trying to counteract the notion that SS _might_ be better than Crit, with no proof at all other than anecdotal explanations. In the mean time, people like Dervy and Chary have been doing a lot of work to gather data and turn that into a working model that will prove how much stats are worth, so we can _all_ benefit from that knowledge and factor that into how we gear. But even after they are done, we'll still need to put together some simulations with real rotations before we know for sure, given how SS has a non-weight value in the game.lmao, honestly, not following the pack of sheep isn't something good I assume. All of this is literally not rocket science, but if it'll make you feel better then sure. And yes I can see that there is nothing to prove. Finish it and let's see how your model will reflect on smns.
In the mean time, it seems all you have done is talk about how this isn't worth the time spent to figure it out and how we should just all go with your gut feeling that crit is better, because you did some parses. If you do continue posting in the discussion, try not to derail the efforts people are making. It's fine to spend your time on dummies doing parses and trying to come up with your own conclusions, but please don't let it detract from the overall effort to figure this out analytically.
Last edited by T0rin; 08-29-2015 at 02:45 AM.
Well I'm about done (two or three more tests when I'm on later) with the Spell Speed/Pet test and we'll just have to take the data as is from there!He sent me a message on reddit with a number of questions, and I felt it would be easier just to start up a twitch stream and answer his questions through the game in real time. After we were done, I think we were more confused than ever.
What I gathered is that SS does not affect pet attack speed or damage, but it does seem to affect Ifrit AA intervals, which explains the desync we started to see the longer the Ifrit parse went on.
Everything I've observed would point to it being the opposite; the auto attacks occur at a seemingly static pace while the Burning Strikes desync because of the change in their recast time. Even at base Spell Speed the Burning Strikes should slowly drift out of sync due to the brief pause after the recast time is complete. You can force a desync by using one of Ifrit's other attacks, and eventually the Burning Strikes will line back up with the autos. In any case, I'll take another look this weekend.
Judge-Xero's post a few page back showed Ifrit's Burning Strike volume scaling with speed while auto-attacks remained fixed. I am playing with Garuda now will have some data posted in about 30 minutes.
Edit: Well shit. My plan (assuming Spell Speed impacted the pets attack speed) was to do a 10 min parse with my normal gear and see how many attacks garuda did. Then remove all gear with spell speed and try again. But here is my first one:
http://i.imgur.com/3uAg0m0.png
564 Spell Speed (+210 from 60 base) and in 10 mins she did exactly 200 attacks: 3.0 attacks per second. The Spell Speed buff even went off numerous times and I let it be. Apparently it does nothing for Garuda. If speed had any impact she would have attacked more. 3.0 is Wind Blade's base speed, and an additional 210 spell speed and a few random 20% buffs along the way did nothing.
Last edited by Sidra; 08-29-2015 at 04:48 AM.
Thought I would give base Crit + base SPD a try.
I did 8, 28 minute trials and ended up with some strange results.
I got a range of 474-490attacksBurning Strikes with the average being closer to 485 (IMO shows how much variance there is due to Enhanced Pet Edited: or some sort of delay for skills due to AA? )
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It is interesting how much of an increase there is from my base SPD + 11% Crit results of 528 - BS (average +43 attacks over 28 mins) which may be due to how that initial point of SPD works, i.e. 355 SPD = 2.49 GCD - so with a higher crit average you would be sitting in that slightly shorter GCD with the pet. (only works when you are sitting at the base SPD i.e. 3s GCD vs 2.98 )
Last edited by Judge_Xero; 08-29-2015 at 05:39 AM.
Judge, is that Auto-Attack or Burning Strike you're talking about when you mean "Attack"
I just tested with Ifrit and got the exact same thing btw - 199 Burning Strikes but I think I lost one at the start as he ran into range after my Ruin. He also did exactly 200 autoattacks. I use Obey so no timing get whacked with OGCD usage. Also of note, if you change gear you need to resummon your pet.
As of now unless I see something pretty definitive otherwise - despite patch notes stating otherwise, spell speed doesn't impact the pets...
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