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  1. #1
    Player
    kudokun3's Avatar
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    Aug 2013
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    2,431
    Character
    Nocturne Lunatic
    World
    Shiva
    Main Class
    Monk Lv 83

    1vs1 Duel Battle

    What would you think if SE include a Duel Function 1vs1 and how should it work in FF14?!
    (9)
    Last edited by kudokun3; 05-04-2016 at 03:13 AM.

  2. #2
    Player
    Sinsain's Avatar
    Join Date
    Oct 2012
    Posts
    82
    Character
    Santana Clawz
    World
    Excalibur
    Main Class
    Samurai Lv 70
    I'd like it.

    And it should work as such, I challenge someone to a duel, they accept, and get immediately blown into oblivion.
    (0)

  3. #3
    Player
    abbas's Avatar
    Join Date
    Nov 2013
    Posts
    99
    Character
    Sweaty Eyelids
    World
    Odin
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Sinsain View Post
    I'd like it.

    And it should work as such, I challenge someone to a duel, they accept, and get immediately blown into oblivion.

    I agree with this Dude!

    But here are some of the stuff that should be set as rules for 1v1 Match in my opinion.

    - No LB bar
    - 2 players challenging each other should dual as the SAME job or they can't reg for dual
    - Each Dual/Match has a timer for like 10 mins.
    - When one of them dies he respawn and enter arena again while the alive player has like 5 secs of skills locked till the respawned guy enter so both can refight equally without any tricks involved
    - When the timer end. Winner is the guy with most kills
    - No NODES!
    - Sparkle some SALT in there too

    would be perfect <3
    (0)
    Last edited by abbas; 06-02-2015 at 07:02 PM.

  4. #4
    Player
    Vandril's Avatar
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    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    People always complain about this and that about class balance whenever the idea is brought up. Often times it involves BLM and how cast interrupts work in PvP. I can see the concerns for that, but...

    Does every feature have to be so perfectly balanced? I'd rather this feature exist for fun and be terribly imbalanced than to have it not exist at all. Just don't tie anything to it - no achievements, ratings, points, or whatever else.

    I wanted it, want it, and will always want it.
    (0)

  5. #5
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    Quote Originally Posted by Vandril View Post
    People always complain about this and that about class balance whenever the idea is brought up. Often times it involves BLM and how cast interrupts work in PvP. I can see the concerns for that, but...

    Does every feature have to be so perfectly balanced? I'd rather this feature exist for fun and be terribly imbalanced than to have it not exist at all. Just don't tie anything to it - no achievements, ratings, points, or whatever else.

    I wanted it, want it, and will always want it.
    You clearly don't play BLM, then. It's basically an automatic loss. BLM only functions as a support to other people. It's like being in a real life battle and sending an archer to fight some cavalry point blank. It doesn't work out. Also, how casters work in FFXIV PvP is the stupidest thing I've ever seen. You're essentially useless unless you can get the rest of your team to constantly attack whoever is attacking you in particular. Good luck with that.
    (0)

  6. #6
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Hiruke View Post
    You clearly don't play BLM, then. It's basically an automatic loss. BLM only functions as a support to other people. It's like being in a real life battle and sending an archer to fight some cavalry point blank. It doesn't work out. Also, how casters work in FFXIV PvP is the stupidest thing I've ever seen. You're essentially useless unless you can get the rest of your team to constantly attack whoever is attacking you in particular. Good luck with that.
    I've clearly never played BLM because...I said that most people bring up attack-interrupts as a balancing concern for 1v1 dueling? You realize I never agreed with nor disagreed with this concept, right? And that all I did was mention that it's often brought up as a concern in topics like this?

    The very point of my previous post was that this imbalance in 1v1 for dueling shouldn't even begin to factor into the decision of whether or not duels are a good feature for the game. If it's an "automatic loss", then you don't have to 1v1 as a BLM against a Melee in a duel, should the feature exist. Dueling would be all about enjoyment and practice...and roleplay, I suppose.
    (1)

  7. #7
    Player
    Cookymon's Avatar
    Join Date
    Jun 2015
    Posts
    13
    Character
    Arcos Vandymion
    World
    Phoenix
    Main Class
    Warrior Lv 51
    Quote Originally Posted by Vandril View Post
    People always complain about this and that about class balance whenever the idea is brought up. Often times it involves BLM and how cast interrupts work in PvP. I can see the concerns for that, but...

    Does every feature have to be so perfectly balanced? I'd rather this feature exist for fun and be terribly imbalanced than to have it not exist at all. Just don't tie anything to it - no achievements, ratings, points, or whatever else.

    I wanted it, want it, and will always want it.
    Which is why games should be designed with PvP in mind first and everything else second (and even further back when it comes to neon coloured ponies as mounts).
    It's easy rnough to ramp up the HP of an NPC to adjust to a combo X or give him a new ability or some such - that isn't quite possible with established players.

    I have to agree this needs more PvP though.
    (0)

  8. #8
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Vandril View Post
    People always complain about this and that about class balance whenever the idea is brought up. Often times it involves BLM and how cast interrupts work in PvP. I can see the concerns for that, but...

    Does every feature have to be so perfectly balanced? I'd rather this feature exist for fun and be terribly imbalanced than to have it not exist at all. Just don't tie anything to it - no achievements, ratings, points, or whatever else.

    I wanted it, want it, and will always want it.
    Thank you so much for saying this.
    (1)
    YouTube.com/c/iBluairjgr

  9. #9
    Player
    Vandril's Avatar
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    Jul 2014
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    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Srab View Post
    and i dont want to talk about 1vs1 duel in PVE game
    That's fine, because FFXIV is not a "PVE game". Yes, it's a PvE-centric game, but it also does have PvP content. You can believe it is what you wish, but the truth is evident in the content.

    Besides, if you don't want to talk about 1v1 PvP for a "PVE game", then why are you even in this thread, talking about 1v1 PvP for what you consider a "PVE game"? <.<

    Quote Originally Posted by Cookymon View Post
    Which is why games should be designed with PvP in mind first and everything else second (and even further back when it comes to neon coloured ponies as mounts).
    It's easy rnough to ramp up the HP of an NPC to adjust to a combo X or give him a new ability or some such - that isn't quite possible with established players.

    I have to agree this needs more PvP though.
    At a glance, I have to agree. However, as a game designer in training, I am forced to admit that it's likely not so simple. It's not as though PvE is comprised entirely of health pools and damage. That's only as true for PvE as it is for PvP. Just like PvP, PvE has many unique mechanics that make it tick. A game designed from the ground up for PvP is very likely to have less compelling PvE than one designed for PvE and adapted to PvP. And, to be frank, PvE is the bigger bread-winner in MMORPGs.

    Ultimately, what the game was designed for is a moot point. Either way, there's little reason the end result can't be satisfactory for both PvE and PvP. Most MMORPGs just seem to avoid trying too hard to come up with solid mechanics to balance things. FFXIV's "casters are interrupted when hit" mechanic is an example of extremely lazy "balance mechanics", but the problem is that the MMORPG standard solution of interrupt abilities for every character isn't a great solution, either.

    It's just a sticky situation. There is no obvious miracle answer which would give the best of both worlds.

    Quote Originally Posted by Gooner_iBluAirJGR View Post
    Thank you so much for saying this.
    I only spoke the truth.

    I. Will ALWAYS. Want. Duels.

    And there's no good reason not to have them.
    (0)

  10. #10
    Player
    jinda's Avatar
    Join Date
    May 2015
    Posts
    66
    Character
    Jinda Highwind
    World
    Cactuar
    Main Class
    Lancer Lv 60
    one of the main reasons why pvp is not working with the current pvp system is the lack of the fundamental aspect,which is 1 vs1.i am not a game developer but as a gamer, i see that as the main cause. pvp in ints current state is nothing but a mess because of the failure to give the demands of pvp players.
    (0)

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