How to make dungeons re playable & enjoyable for players already cleared it WITHOUT having to bombared it with some kind of rng drop.
- card drops
- relic quest drops
- some kind of loot at the last treasure chest ( glamour pieces )
Its like savage coil, is harder and yields no reward except bragging rights ( title ) and self satisfaction.
Really good idea for 3.0 and beyond dungeon achievements.
But only problem is tht some ppl would try and wipe the party cuz they want to get the achievement.
I.e goal is to not get hit by any AoE the whole fight
Everyone is dodging till player 1 trips up and gets hit at 40%hp boss. Player 3 then goes wtf and wipes group with mechanic etc.
Player 1,2 & 4 go wtf man and player 3 replies with wtf can u dodge plz so we can get achievement. Then whole party starts arguing then bam player 3 gets kicked from df party.
If ppl can automatically assume to speed run brayflox hm then ofc u'll eventually bump into these ppl.


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