reading about the meditation skills a while back
what about meditation that locks the monk in place for 6 secs. every 2 secs grant a GL stack
so if you only need a stack just cast it for 2 secs then move but if you need entire gl3 youre rooted in place for 6 secs
good for phase transition and if you do it mid fight, the tradeoff is obv loss dps
^ this person gets it!reading about the meditation skills a while back
what about meditation that locks the monk in place for 6 secs. every 2 secs grant a GL stack
so if you only need a stack just cast it for 2 secs then move but if you need entire gl3 youre rooted in place for 6 secs
good for phase transition and if you do it mid fight, the tradeoff is obv loss dps
Though I guess the more technical term is Channel, which DRK is supposed to be getting in an ability or two.
Honestly though, the longer I read this thread the more I hate GL stacks, and that already make me stop playing the class for a couple of months =\
moving away from the whole meditation idea then, what about a skill that consumes your stacks instantly and does, less say 200 potency per stack, you obviously wouldnt want to use it every chance you got, but at a phase transition that you know your going to lose your stacks anyway or just before boss dies/enrages, hit the skill then for a nice big hit.
would also combo nicely with perfect balence in fights that you dont lose stacks for a true burst.
If they decide to go with something that consumes stacks, I would much rather we just move to a combo point system. Finish your combo, get a combo point. use said combo point for a cool attack. Would make MNK feel more dynamic.
Greased Lightning 3 = Grants special weapon skill.
That's all I want.
I think the problem with monk is that it doesn't feel very monk-ish, because it's held back by the base class. Most of the skills are pugilist skills. The job adds a marginal amount, and most of those skills added are useless.
I think Ninja should be a baseline for how they should revamp jobs. Everything about the ninja thanks to how the mudra was integrated seems very ninjaish.
Hundred Fists, Chakra, Chi Blast, more of that is what the monk need. The entire point of the monk was an eastern monk feel, not some cage fighter theme.
Last edited by Crescent_Dusk; 05-18-2015 at 06:18 PM.
Every job in the game only gets five new buttons to push. So that's a silly stance to take.I think the problem with monk is that it doesn't feel very monk-ish, because it's held back by the base class. Most of the skills are pugilist skills. The job adds a marginal amount, and most of those skills added are useless.
I think Ninja should be a baseline for how they should revamp jobs. Everything about the ninja thanks to how the mudra was integrated seems very ninjaish.
Hundred Fists, Chakra, Chi Blast, more of that is what the monk need. The entire point of the monk was an eastern monk feel, not some cage fighter theme.
Fists of Fire and Dragon Kick are part of the bread and butter of Monkhood. Shoulder tackle is an amazing utility for movement. Rockbreaker is the Monk's best potential for sustained AoE.
So only One Ilm Punch is the only arguably useless skill (outside PvP).
And if every class was based off Ninja's versatility, the game would be boring.
Every job in the game only gets five new buttons to push. So that's a silly stance to take.
Fists of Fire and Dragon Kick are part of the bread and butter of Monkhood. Shoulder tackle is an amazing utility for movement. Rockbreaker is the Monk's best potential for sustained AoE.
So only One Ilm Punch is the only arguably useless skill (outside PvP).
And if every class was based off Ninja's versatility, the game would be boring.
And those five buttons aren't as useless. I mean, come on. Fist of Wind. One Ilm Punch. Even Fists of Earth is sorta extraneous given that the damage classes take is balanced around what other classes have. Remove Haymaker as it currently exists.
Fist of Fire is a passive damage boost aura, nothing really engaging about it. Featherfoot is just a crappier, less reliable Perfect Dodge.
Rockbreaker sustained AoE is nonexistent. Maintaining TP is already strained as it is, if you even use Rockbreaker on an encounter without constant goads and tp songs, it's gonna be just bad and not every group has the luxury of a ninja much less one that will always goad you over the warrior or other dps.
By comparison on my ninja the only truly useless ability is Hyoton.
Last edited by Crescent_Dusk; 05-19-2015 at 11:29 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.