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  1. #11
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    What I suggested in another thread for a "fists of lightning" was an increase to crit rate in addition to a trait that restored some TP for every crit. That would give monks a lot more longevity in fights, especially given the bonus in crit rate from internal release. Or even just make the crit->TP restore the effect of the stance. Personally I'd prefer this to a stance converting mp to tp, just because I feel it works better thematically.
    (0)

  2. #12
    Player
    Leozhontai's Avatar
    Join Date
    Jan 2014
    Posts
    92
    Character
    Leozhontai Thewicked
    World
    Malboro
    Main Class
    Alchemist Lv 60
    Fist of wind need an movement increase n arm of destroyer need an dmg increase plus lower tp, monks already consume the most tp
    (0)

  3. #13
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    LB3 for mnk will be the use of all skill with 0 gcd and consume 0 tp for a certain period of time, thats what i want. aka way of the 100 fist
    (0)

  4. #14
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Now if i could hope for a new skill for mnk, it would be something like a meditation ability. It would only be accessible outside of combat and would give you GL3, so that you wouldnt need to ramp up at the start of a battle. Would fit the theme of monks very well too.

    Pondering on that idea they could alternatively also give it a long cast time, say 6-8 seconds and make it usable IN combat. This would solve both the ramping up issue at the start as well as the issue with breaks in battle (you could just meditate while waiting for new enemies to spawn). The long cast time also means that you cant just get GL3 for free, since just pummeling your way back to max stacks would most likely still be better than not attacking for 8 seconds.
    (0)

  5. #15
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ChaozK View Post
    Now if i could hope for a new skill for mnk, it would be something like a meditation ability. It would only be accessible outside of combat and would give you GL3, so that you wouldnt need to ramp up at the start of a battle. Would fit the theme of monks very well too.

    Pondering on that idea they could alternatively also give it a long cast time, say 6-8 seconds and make it usable IN combat. This would solve both the ramping up issue at the start as well as the issue with breaks in battle (you could just meditate while waiting for new enemies to spawn). The long cast time also means that you cant just get GL3 for free, since just pummeling your way back to max stacks would most likely still be better than not attacking for 8 seconds.
    Meditate? Eff that. If we're powering up before battle we better DBZ charge that ****! I want the constipated growl and everything!
    (0)

  6. #16
    Player
    MrHobbit's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Mr Hobbit
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    ninjas trick atack is still one of the strongest utilites in the game.
    (0)

  7. #17
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    i dont overly care how its done, but MNK needs at least one skill that helps with the conservation of GL3 stacks when theres no targets to hit, the meditation idea of instantly granting 3 stacks with a long cast time does sound good, although in most fights that would make perfect balance obsolete, so i'd probably opt for it being instant and have a long recast time while only giving 1 stack (which would also refresh the duration of greased lightning), that or add a fixed amount of time to the GL buff, similar to how contagion works on summoners.
    (0)

  8. #18
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Or we could do something so abstract it would enrage the masses! Get rid of the damn thing =D. Gone. Replace it with combo points. Add in "combo finishers". Maybe make some of them get a bonus if used with a certain fist type.

    Then we could use Perfect Balance instead to get as many combo points as possible for a actual burst phase?

    Yeah better get the shield up and ready.
    (0)

  9. #19
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    The meditation ability sounds like quite a good idea though I think it should have the requirement of needing to be in combat as to not have it charged up before combat and while in combat during the cast damage taken is increased as to not make it too strong. This would make it so PB isn't useless and would require a skillfull play as a missed timed use would probably kill you due to immobile and more damage taken.
    (0)

  10. #20
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Krindor View Post
    The meditation ability sounds like quite a good idea though I think it should have the requirement of needing to be in combat as to not have it charged up before combat and while in combat during the cast damage taken is increased as to not make it too strong. This would make it so PB isn't useless and would require a skillfull play as a missed timed use would probably kill you due to immobile and more damage taken.

    Why all the drawbacks? I don't see the other melee DPS exposing themselves to so much damage just to keep their DPS up, and by this point DRG and Ninja deal the same or more damage than a monk.
    (1)

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