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  1. #31
    Player
    Avatar von Zamii
    Registriert seit
    Mar 2014
    Beiträge
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Mönch Lv 60
    Zitat Zitat von Crescent_Dusk Beitrag anzeigen
    And why did you choose to cut that quote conveniently leaving out the other use, which would be aoe spam for adds phases.
    i didnt really intend of having it seen that way, im in no way denying that its a good skill for AoE, but that is seperate to burst imho.
    (0)

  2. #32
    Player
    Avatar von ErzaScarlet77
    Registriert seit
    Feb 2014
    Beiträge
    525
    Character
    Lili Reina
    World
    Faerie
    Main Class
    Dragoon Lv 80
    reading about the meditation skills a while back
    what about meditation that locks the monk in place for 6 secs. every 2 secs grant a GL stack

    so if you only need a stack just cast it for 2 secs then move but if you need entire gl3 youre rooted in place for 6 secs
    good for phase transition and if you do it mid fight, the tradeoff is obv loss dps
    (0)

  3. #33
    Player
    Avatar von Rhaja
    Registriert seit
    Jun 2014
    Ort
    Limsa
    Beiträge
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dunkelritter Lv 70
    Zitat Zitat von ErzaScarlet77 Beitrag anzeigen
    reading about the meditation skills a while back
    what about meditation that locks the monk in place for 6 secs. every 2 secs grant a GL stack

    so if you only need a stack just cast it for 2 secs then move but if you need entire gl3 youre rooted in place for 6 secs
    good for phase transition and if you do it mid fight, the tradeoff is obv loss dps
    ^ this person gets it!

    Though I guess the more technical term is Channel, which DRK is supposed to be getting in an ability or two.

    Honestly though, the longer I read this thread the more I hate GL stacks, and that already make me stop playing the class for a couple of months =\
    (0)

  4. #34
    Player
    Avatar von Zamii
    Registriert seit
    Mar 2014
    Beiträge
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Mönch Lv 60
    moving away from the whole meditation idea then, what about a skill that consumes your stacks instantly and does, less say 200 potency per stack, you obviously wouldnt want to use it every chance you got, but at a phase transition that you know your going to lose your stacks anyway or just before boss dies/enrages, hit the skill then for a nice big hit.
    would also combo nicely with perfect balence in fights that you dont lose stacks for a true burst.
    (0)

  5. #35
    Player
    Avatar von Rhaja
    Registriert seit
    Jun 2014
    Ort
    Limsa
    Beiträge
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dunkelritter Lv 70
    If they decide to go with something that consumes stacks, I would much rather we just move to a combo point system. Finish your combo, get a combo point. use said combo point for a cool attack. Would make MNK feel more dynamic.
    (0)

  6. #36
    Player
    Avatar von elemental10
    Registriert seit
    Dec 2014
    Beiträge
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Krieger Lv 60
    Greased Lightning 3 = Grants special weapon skill.

    That's all I want.
    (1)

  7. #37
    Player
    Avatar von Crescent_Dusk
    Registriert seit
    Aug 2013
    Beiträge
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Hermetiker Lv 80
    I think the problem with monk is that it doesn't feel very monk-ish, because it's held back by the base class. Most of the skills are pugilist skills. The job adds a marginal amount, and most of those skills added are useless.

    I think Ninja should be a baseline for how they should revamp jobs. Everything about the ninja thanks to how the mudra was integrated seems very ninjaish.

    Hundred Fists, Chakra, Chi Blast, more of that is what the monk need. The entire point of the monk was an eastern monk feel, not some cage fighter theme.
    (0)
    Geändert von Crescent_Dusk (18.05.15 um 18:18 Uhr)

  8. #38
    Player
    Avatar von KikoriL
    Registriert seit
    Dec 2013
    Beiträge
    200
    Character
    Kikori Lyehga
    World
    Sargatanas
    Main Class
    Druide Lv 70
    Zitat Zitat von Crescent_Dusk Beitrag anzeigen
    I think the problem with monk is that it doesn't feel very monk-ish, because it's held back by the base class. Most of the skills are pugilist skills. The job adds a marginal amount, and most of those skills added are useless.

    I think Ninja should be a baseline for how they should revamp jobs. Everything about the ninja thanks to how the mudra was integrated seems very ninjaish.

    Hundred Fists, Chakra, Chi Blast, more of that is what the monk need. The entire point of the monk was an eastern monk feel, not some cage fighter theme.
    Every job in the game only gets five new buttons to push. So that's a silly stance to take.
    Fists of Fire and Dragon Kick are part of the bread and butter of Monkhood. Shoulder tackle is an amazing utility for movement. Rockbreaker is the Monk's best potential for sustained AoE.
    So only One Ilm Punch is the only arguably useless skill (outside PvP).
    And if every class was based off Ninja's versatility, the game would be boring.
    (0)

  9. #39
    Player
    Avatar von Crescent_Dusk
    Registriert seit
    Aug 2013
    Beiträge
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Hermetiker Lv 80
    Zitat Zitat von KikoriL Beitrag anzeigen
    Every job in the game only gets five new buttons to push. So that's a silly stance to take.
    Fists of Fire and Dragon Kick are part of the bread and butter of Monkhood. Shoulder tackle is an amazing utility for movement. Rockbreaker is the Monk's best potential for sustained AoE.
    So only One Ilm Punch is the only arguably useless skill (outside PvP).
    And if every class was based off Ninja's versatility, the game would be boring.

    And those five buttons aren't as useless. I mean, come on. Fist of Wind. One Ilm Punch. Even Fists of Earth is sorta extraneous given that the damage classes take is balanced around what other classes have. Remove Haymaker as it currently exists.

    Fist of Fire is a passive damage boost aura, nothing really engaging about it. Featherfoot is just a crappier, less reliable Perfect Dodge.

    Rockbreaker sustained AoE is nonexistent. Maintaining TP is already strained as it is, if you even use Rockbreaker on an encounter without constant goads and tp songs, it's gonna be just bad and not every group has the luxury of a ninja much less one that will always goad you over the warrior or other dps.

    By comparison on my ninja the only truly useless ability is Hyoton.
    (0)
    Geändert von Crescent_Dusk (19.05.15 um 11:29 Uhr)

  10. #40
    Player
    Avatar von Zamii
    Registriert seit
    Mar 2014
    Beiträge
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Mönch Lv 60
    Zitat Zitat von Crescent_Dusk Beitrag anzeigen
    By comparison on my ninja the only truly useless ability is Hyoton.
    kiss of the wasp, hide, throwing daggers, 5th cross class skill since apparently defensive cooldowns are apparently useless as dps
    (0)

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