False. Using your full kit does not constitute "stepping outside your role." If you don't want to be taken so literally, then consider not making everything you say sound so black-and-white. The roles are there to ensure that parties have the bases covered, so to speak; they aren't intended to be straitjackets.
What constitutes a "healable target"? The majority of DPS who heal are doing it because they don't know any better or are just plain bad. When I play BLM I have rarely used my heals while the healer is alive, and generally only after I've observed that they are A) extremely bad and can't be trusted or B) dead. If it's actually the healer who is so bad that they are scaring the DPS into attempting to heal, that's purely about player incompetence and beyond the reasonable expectation of intelligent healer DPS.
Also, the last bit about minimum gear requirements and not being able to DPS/needing to conserve MP is not true in all cases. Overgearing certainly gives more breathing room for a few important reasons, but healing requirements vary depending on the situation, even at lower gear levels, and MP is not this precious, rare resource that needs to be hoarded at all costs; running dry should be a rare thing except if multiple rezzes are needed, especially in dungeons since you regenerate tons of MP between pulls even if making larger pulls.
Not sure when this became a speedrun discussion, but I don't see anything to disagree with here. It goes without saying that healers will spend more time healing when incoming damage significantly exceeds any mitigation or passive healing in place.
The devs might not want players to be able to pull an entire dungeon in one fell swoop, but if they truly wanted to thwart larger pulls, they would simply place more doors and more pits. Clearly the design allows for players to bite off a bit more if they can handle it.
Here's the thing: most of us who are giving people advice on how to play healer properly use the DF and play with actual random people on a regular basis. This information is not coming to you from the FFXIV Military Healer Academy; these are skills that we use every day in random settings.
I'm pretty sure that the misconceptions about the healer role in this game are largely on your end. If players followed your admittedly literal-sounding advice, they would utilize only half of their toolkit for the most part and not become skilled with stance dancing at all. It's not just "pro" parties that allow a healer to assist; healing requirements are relatively minimal for most content, and even in the most healing-intensive content like T13 you can utilize your mitigation and healing tools to carve out windows for safe DPS contribution. Applying that to something like a 4-man dungeon isn't difficult.
Besides, if contributing DPS as a healer is a "pro" skill, it needs to be cultivated with practice. I certainly didn't start out realizing that I could provide a lot of DPS to my parties when I was a new healer; I was terrified even to click Cleric Stance on! With practice and by knowing my fights I became able to choose my moments with confidence and significantly boost party DPS while ensuring that I met healing requirements. That's all there is to it.



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