Quote Originally Posted by KisaiTenshi View Post
Snip.
Too lazy to quote everything this afternoon, so short version from me:

1. Whether it's SCH or WHM doesn't matter. Only difference is that the WHM actually has to stop casting heals to effectively DPS. Either way an effective healer is still throwing in DPS as they are able, and this requires not overhealing the slightest injuries. When I play DPS, healers only make me nervous if I remain at low HP for an extended period of time; if I'm missing a moderate chunk and know that nothing else is likely to hit me for at least a few seconds, I continue doing my job and fully expect that I'll be topped off before the next unavoidable damage spike.

2. You specifically said If players are playing the dungeons like they are designed, healers would not be DPS'ing at all except when the party is taking no damage. This is not how you do it properly. It is not an all-or-nothing proposition. You DPS correctly as a healer by gauging the healing requirement for the situation and weaving in your DPS accordingly. It may sound like semantics, but the distinction is actually important.