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Thread: Wod run - Tank

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  1. #7
    Player
    Nerael's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Nerael Valdir
    World
    Spriggan
    Main Class
    Scholar Lv 80
    Some minor tips

    Chimera's
    Keep them a certain distance away from the raid and stun Rams voice/Dragons voice, Prioritize on Dragon's voice as it will apply a paralysis debuff on all party members. Get ready to pick up adds and/or dragon right after and gather them all up together so they can be AOE-ed down.

    Angro Mainu (The eye Boss)
    • Face away when he casts mortal gaze regardless of role
    • MT should always keep him facing directly north. This way the floor debuff will always be in the exact same position and make it easy to alternate for people. When you as MT need to switch. Moment it pops up, run through him. Wait for debuff to hit and run back immediately. Boss will remain in same position this way. Just in case you are in range of flare or Doom, simply move a little back and head back into position soon as it's over. He will not move or deal damage while casting this.
    • OT should pick up adds and help DPS
    Dragon boss (Multiple head Hydra/Dragon mix)
    MT should lure boss all the way north, this way his cone AOE doesn't hit half the arena
    OTs should stand in poison puddles when possible to stop the slimes from spawning (only 1 person needed)

    Howling atomos
    • Stay away from marked player.
    • Run to center during shockwave
    • Tank the add as he can hit dps or healers quite hard
    Cerberus
    A = Adds, B= Belly, C= Cerby
    • Adds = Tank Wolfsbane adds (don't position yourself inbetween the add and the insta-death puke pool. The adds do a knockback attack which can possibly knock you into it)
    • Belly = Tank unknowns
    • Cerby = Tank cerby, keep him at the North side to make it easy for chains fase. When he does Ulation stand near a party member so you don't get feared (Usually someone will run to you to stop this from happening). You need to stand next to them for 5 seconds if you get the debuff or you will still be feared.
    Cloud of darkness
    MT really just needs to rotate cooldowns and tank it at the edge to make life easy for dodging the line AOE. OT's might want to stand by the pick up aggro if needed. This boss can hit quite hard sometimes and I see plenty of tanks go down during this fight
    (2)
    Last edited by Nerael; 05-01-2015 at 05:07 PM.