Quote Originally Posted by Velo_Vandore View Post
I think the best way to implement a parser, if it's truly for the players own benefit, is in a training dummy type situation, rather than actual content.

My FC raid and have a great time, but when the DPS is low, we don't need to know who is failing hardest. We just keep trying and eventually succeed. I would hate to have any one player in the group suddenly have to face being the lowest DPS on the scoreboard after every fight. That would be demoralizing and take the fun out of it for any player. Bear in mind that even a good DPS could end up being last in the group all the time due to a great group.
On the flip side of this, training dummy tells you squat when it comes to your ability to DPS while dealing with mechanics. Sure an experienced player doesn't need a parser to know when the raid-wide DPS is low, but sometimes having a parse will let you know "hey, everyone is kinda pulling low, let's push harder guys" or "we are doing good, except that one person probably could improve their rotation a bit" (which is the isolation idea you are against and I agree) but being able to see the difference between dummy DPS and actual DPS is something useful because you have to see how to adapt your rotations to the fight mechanics. People who are good and push themselves, or encourage others rather than berating them are sadly not the norm, but they are the awesome people who help more casual folks improve.