Don't need a numerical parser. Se uses internal tests to gauge max potential damage and could have a color indicator on your output compared to thier dps measurement.
Don't need a numerical parser. Se uses internal tests to gauge max potential damage and could have a color indicator on your output compared to thier dps measurement.



...which is still going to communicate whether or not a player is putting out subpar numbers compared to the expectation while leaving it unhelpfully vague. In some ways this could be far worse than providing hard numbers. If you're going to bother to allow players to gauge their performance, don't make them wonder exactly where they're at.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


