Quote Originally Posted by radioactive_lego View Post
I'm not ignorant, I understand there is a modest improvement in deeps when you upgrade weapon vs. gear. However, you are fighting the instinctual urge of people to double down on arms they've invested time (and subscription time = money) in.
This is true, if you've put time into something, then you don't want to replace it with something that makes the previous work moot. If you're already at animus+ on your relic, then sure, it's your prerogative to gear however you like.

The problem is that the feedback the player gets from the game is the same whether they upgrade 2 gear or accessory slots or their weapon. So the average item level display is a little misleading, if interpreted as a gearscore for the player as the community is like to do.

The implementation of a gearscore, strictly speaking, fulfilled the request of the playerbase for a numerical value to determine how well geared someone was. All the bells and whistles with it are nice, but the way the score is actually calculated is pretty half-assed. As some of the numbers presented before have displayed, there can be a 25+% change in available damage output between two identically scored gearsets, and that is the problem with the current weighting.