Quote Originally Posted by synesthetic View Post
They can technically enter T13. But if they're a DPS, for example, their damage output will be about half or less of what someone with an i135 weapon and full i120 gear + one i130 ring (also amounting to an overall iLv of 123) can do.
I do wish that weapon ilevel should be weighted more heavily than the armor/accessories. Weapon damage is important for everyone regardless of class. Then again, I also wish that people would quit equipping Healing accessories on their Monks and Ninjas to meet minimum item level for content and thinking that it's just fine. It's not. It's absolutely useless and means that the rest of us have to pick up your slack. There are also those players that think that a full i130 set of (for example) Ironworks fending accessories is better than pentamelded i110's simply because they make your item level a shiny i130 instead of i123. Never mind that the secondary stats on them are atrocious and a full VIT build isn't even necessary. Hell, you have those players on DPS classes that have accuracy far above even what a tank needs, and crit/det basically in the toilet. Item level is so poorly understood by so many people that it's not even funny. :|

Quote Originally Posted by Valkrist View Post
Animus dungeons should require at least an i70 weapon level to enter. As ridiculous as that sounds, this would lock out a significant amount of people who thrive on being carried through the dungeons. There's no reason for a DFR-Expert run to find experts with unfinished relics in their possession.
Uh. What. "Animus dungeons" are everything from Satasha on upward. >.>