Hello
Are you guys seeing a huge difference in the quality between these two. I ran both on maximum and really couldn't see that much of a difference to warrant downloading a whole new client...
Thanks
Hello
Are you guys seeing a huge difference in the quality between these two. I ran both on maximum and really couldn't see that much of a difference to warrant downloading a whole new client...
Thanks
Not at all.
Im going to download the dx11 simply in hopes that my computer quits crashing randomly when i play. I have an i7 with a gtx670 video card and 12gb of ram. IDK why i experience random crashes. I have installed the game on both my solid state C drive as well as trying it on my 1tb data drive and either way it crashes and even sometimes causing my machine to bluescreen. No other game causes the issue and I even went to the trouble of reloading windows from scratch and I still have the same issue.
Hopefully the DX11 client will fix my issues.
I can't tell the slightest difference running them individually. I'd have to see them side-by-side.
Are you running the game in borderless mode? I've heard that can cause crashing problems, and the only solution is to run full-screen or standard windowed.Im going to download the dx11 simply in hopes that my computer quits crashing randomly when i play. I have an i7 with a gtx670 video card and 12gb of ram. IDK why i experience random crashes. I have installed the game on both my solid state C drive as well as trying it on my 1tb data drive and either way it crashes and even sometimes causing my machine to bluescreen. No other game causes the issue and I even went to the trouble of reloading windows from scratch and I still have the same issue.
Hopefully the DX11 client will fix my issues.
The difference will likely be more noticeable once you're actually playing it, and more likely in the older areas you've already seen a dozen times.
I notice the difference however.
Definitely noticed a difference, quick easy ones was the ground and water (tessellation effect). But in general there was slight changes (purty shadows), whip your head at the screen and look away or in a big combat scene and you probably won't feel the difference (minus perhaps less lag depending on machine) but imo you'll really take notice when standing around just looking at stuff.
Hopefully they keep adding in features and polishing some others, like I noticed somethings that looked like they should have tessellation (option) compared to its neighbor object (cobble stone next to grassy ground) and either didn't or was hardly noticeable. They said they would add more- which is awesome, and I already like the changes so at Heavensward I'll be ready to go DX11 :P
Last edited by Shougun; 04-28-2015 at 10:28 AM.
I notice the difference right away viewing my original Miqote in the Character creator.
The shadow quality and overall contrast are much better in the DX11 version, not to mention characters' skin is a lot softer-looking. Textures are the same resolution, but better scaling makes them look sharper. And the parallax mapping improves outdoor environments a ton.
All in all, it's a lot of really subtle, inexpensive effects that make the game look just a little newer without a performance hit.
The difference is there but it's not a huge leap since FFXIV is already a great looking game using Direct 9. It's the small things like lighting, shading, and reflection that add up to a better visual experience.
Lighting and shadows already looked great in FFXIV, what looks awful (at least to me) is most textures. They are fuzzy, especially when cutscenes zoom into stuff and look like they come from an older game for the hardware requirements that FFXIV boasts. I'm just downloading the benchmark right now so I'll be able to see how much it's improved.
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