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  1. #20
    Player
    MiniTofu's Avatar
    Join Date
    Sep 2014
    Location
    Mare
    Posts
    535
    Character
    Mito Mito
    World
    Mateus
    Main Class
    Summoner Lv 90
    PS4 is equivalent to low/mid-range PC. It has it own custom API which is already to Metal. (means minimal latency overhead on rendering).

    Most likely what PS4 will get is the Parallax Mapping & Tesselation.

    What PS4 won't have is the HBAO+, Full detail distance surface reflections (I'm sure this is capable but too much resources and unconfirmed). Anything that requires more memory.



    Aside from that, PC is still have a huge overhead in rendering even in DX11 but their hardwares are far powerful to push and keep up the framerates.

    DX12 is where PC is going to be to Metal just like the optimized API on consoles, therefore, it will increase in performances even more ahead this summer 2015 around July Windows 10 releases.

    This is also why Xbox One and PS4 from the corporate said there won't be a huge gain for consoles since the API done. There is no such thing as download more rams.
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    Last edited by MiniTofu; 04-30-2015 at 05:24 AM.