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  1. #341
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Magis View Post
    If the instance is nerfed then I guess if you can't beat something whine on the forums till its faceroll easy.
    Pharos Sirius and I guess Amdapor Keep say hi. Notice how not a single dungeon since PS has been challenging?
    (1)

  2. #342
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nestama View Post
    Pharos Sirius and I guess Amdapor Keep say hi. Notice how not a single dungeon since PS has been challenging?
    Partly has to do with the fact that unweathered soldiery gear (along with hunts and ST handing these out like hotcakes) is already overgearing the dungeon like crazy.
    (2)

  3. #343
    Player
    dragonkyn20's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    261
    Character
    Kairo Fujima
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    I really don't see the big problem with SoF getting nerfed. It's part of the story, so naturally it should be accessible enough for players to clear with little to no problem. Sure, practice should be required to get certain mechanics down, but coil-level difficulty should not be a thing in the story, or else it serves as a gate much like T5 and T9 are to the raiders, and the last thing SE needs is a gate to expansion content.
    (2)
    If I die, forgive me. I used to be a Dragoon.

  4. #344
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Notice how not a single dungeon since PS has been challenging?
    Sastasha HM says hi.

    Strangely enough, both of the problematic bosses are pirates. I wonder if they're trying to tell ninjas something.

    I really don't see the big problem with SoF getting nerfed. It's part of the story, so naturally it should be accessible enough for players to clear with little to no problem. Sure, practice should be required to get certain mechanics down, but coil-level difficulty should not be a thing in the story, or else it serves as a gate much like T5 and T9 are to the raiders, and the last thing SE needs is a gate to expansion content.
    Thank you for being a rare voice of reason on these forums.
    (4)

  5. #345
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Welp, had enough time to get one try in. We had a clearly apparent imminent wipe early on despite everyone knowing what to do supposedly.

    Looks like I won't be clearing this pre-nerf if the nerf hits tonight, disappointing :/
    (0)

  6. #346
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by dragonkyn20 View Post
    but coil-level difficulty should not be a thing in the story
    While I myself don't mind it being nerfed a bit...I got a good laugh out of this part. At best its a little under current T5 difficulty which is already nerfed via overgearing/Echo buff and even then in my own opinion it isn't near the difficulty beyond some communication.
    (1)

  7. #347
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Not gonna lie, I thought this was one of the easiest fights they had ever put in.

    Only really difficult part is the tank holding everything in place without dying, but if your tank is geared even that isn't a problem. Rest is just dpsing and shooting cannons. >_>

    I'm always surprised when I hear people have trouble with it or are outright stuck on it.
    (1)

  8. #348
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by FoxyAreku View Post
    Not gonna lie, I thought this was one of the easiest fights they had ever put in.

    Only really difficult part is the tank holding everything in place without dying, but if your tank is geared even that isn't a problem. Rest is just dpsing and shooting cannons. >_>

    I'm always surprised when I hear people have trouble with it or are outright stuck on it.
    In my run, the turtle wrecked us before we could kill it, people got blown up by cannons a few times, and the adds were staying alive too long for some reason. Guess the cannoneers weren't hitting them enough?

    Not sure how it goes typically, but that's what happened to us.
    (0)

  9. #349
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Adire View Post
    In my run, the turtle wrecked us before we could kill it, people got blown up by cannons a few times, and the adds were staying alive too long for some reason. Guess the cannoneers weren't hitting them enough?

    Not sure how it goes typically, but that's what happened to us.
    Turtle is probably the hardest part of the fight, though careful stun management and keeping it as close to the front of the boss's hitbox as possible should help. Sam with adds since all but the mini-boss ones (like the turtle) should be getting killed by the cannon fire. Cannon people should of course disengage when the boss is about to destroy them (ideally after getting off another 2-3 shots, but just getting off as soon as it starts charging its cast is good enough.) Of course most of this requires atleast one tank to be on top of their game, or splitting it up between both tanks if needed.

    Also for Biasts: Its been said here already but they will always make a beeline for the cannons first and foremost. A good way to stop them is to 1.) Put down the green goo to slow them, then 2.) stun them with the cannon so tanks can easily get them. By the time that's done boss should be back in range for cannon fire.
    (0)
    Last edited by Dualblade; 05-12-2015 at 02:15 PM.

  10. #350
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Turtle can mess stuff up but if a dps uses a stun on it, or even the tank, it's also really easy.

    Can also use a cannon stun but since regular ability stuns work I never saw a reason to.
    (0)

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