If you think it's at all appropriate to not label attacks that can and often do kill from full HP as potential 1-shot attacks, then there just might be something wrong with the terminology you're choosing to use, regardless of how many people use it that way.The entire MMO community has an accepted definition of what "oneshot" means and we're not all going to change it just for you Princess.
But by all means, please keep trying to convince me that everyone in the "entire MMO community" is on your side.
Is there really? Why is that? If the result from being hit / not handling it properly / etc. is almost always going to be the exact same anyway, what difference does it really make?But there is a big difference between a one-shot capable attack and an attack that WILL one shot you.
Generally speaking, the only difference between the two sorts of attacks that you're describing is that one will even kill tanks whereas they might survive the other kind. But since a lot of these attacks aren't even directed at the tank (or are not directed ONLY at the tank), that's usually a moot point to make.
They're actually not, in my opinion anyway. Body Slam is readied very quickly and AoEs are often very hard to see anyway with all the adds being crammed into the same space for cannoning. A lot of the time I am completely unable to see Vishap's legs too because his model just disappears from my screen (as most enemy models do when the camera is positioned inside them, but with an enemy like this, that's somewhat hard to avoid)Vishap can oneshot you. Yes. However they're not even part of the problem, dodging these things is incredibly easy.
Oh, if only it turned out anything like that in the runs of this fight I've done...You seem to think that anything that has to be dodged because it could kill you is bad. Well, what else is going to kill you? In the vast majority of fights, the only person getting hit with anything except the "oneshot" moves is the damn tank. in steps, vishap deals no damage outside of these flagged moves, and noone should be hit by the mob except maybe the turtle or the antecendant (SVHMs final boss).
You seem to have left quite a large space inbetween "how this fight should go down" and "how it actually happens in practice"... once you close that space you might start seeing why so many random groups of this fight end up failing.


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