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  1. #251
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by RiceisNice View Post
    But is it mechanically straight forward? It deviates so far from requiring 2 tanks and 4 dps.
    If you break down the mechanics, yes it is. group up adds at boss, shoot cannons, which we all have done with Castrum. tether it. which we have done with Cerberus in WoD, avoid AE, which we have done in every fight. One person fire the dragon killer at the right time. Rinse, repeat.

    The only difference is the boss is constantly moving.
    (2)

  2. #252
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    No, because if you have common sense, and coordination, they are easy to avoid.
    Guess there's a lot of people playing this game that don't have it then, by your standards.
    (0)

  3. #253
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Fynlar View Post
    Guess there's a lot of people playing this game that don't have it then, by your standards.
    There are a lot of people they don't have any coordination and just bum rush trials(Garuda is a good example).
    (4)

  4. #254
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by JimboTCB View Post
    I also don't get why Cape Westwind is in Trials and not Main Scenario
    originally it was. but it was moved to trials for reasons not made clear.

    Quote Originally Posted by Shadray View Post
    You can't move it to main scenario how would that work? Main scenario is ilvl50? This is 90.
    why couldn't it main scenario is 8 man lvl50 and nothing says it can't go above that only that its content is lvl50 and above
    Quote Originally Posted by Higashikata View Post
    That's brilliant, in the cutscene a piano falls from the sky killing vishap!
    how about the Dragon Killers launch Giant Fat Chocobos that take half of Vishap's health? :P

    Quote Originally Posted by Eidolon View Post
    Chains of Promethia. Yea. us XI players never had challenging content to get through our story mode... :P
    oh good ole chains, good story however I saw most the content of it as a "we aren't sure how to create a real challenge for you so here have level locked content that nerfs you and see how you do with that" and that bothered me a lot and it was if anyone paid attention more proof that the producer and most of the devs didn't actually play XI.
    (0)
    Last edited by Wildsprite; 05-10-2015 at 12:48 PM. Reason: spelling

  5. #255
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Fynlar View Post
    Guess there's a lot of people playing this game that don't have it then, by your standards.
    That is the unfortunate truth, yes. Otherwise there wouldn't be posts like this about Steps of Faith and there wouldn't be as many unable to grasp the mechanics of coil. Also there wouldn't be players who have no understanding of their job even at 50. eg. not using full thrust, spamming fire 3, not able to even maintain GL1, never mind 3. spamming cure 3. Jumping when ground based AE is firing off so they get hit, constantly. Not avoiding AE repeatadly. As an example when I was taking my SCH alt through steps, the WHM dies to being stomped on constantly. He didn't learn that standing where he was, he gets stomped on, newp, kept returning to the same position and splat!
    (6)
    Last edited by Sapphic; 05-10-2015 at 12:32 PM.

  6. #256
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fynlar View Post
    Guess there's a lot of people playing this game that don't have it then, by your standards.
    From your attitude, you seem to deny the existence of 'bads'. And by 'bads', I mean players who will not listen to others on how mechanics work, players who will not use their full rotations because they want to have 'fun', players who want to nerf things the second they find any difficulty. I assure you, they exist and they're the ones QQing the loudest about SoF.
    (2)

  7. #257
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,299
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Fynlar View Post
    Quote Originally Posted by Sapphic View Post
    No, because if you have common sense, and coordination, they are easy to avoid.
    Guess there's a lot of people playing this game that don't have it then, by your standards.
    there are quite a lot of people who are either not very coordinated have no conmon sense or just don't give a damn so they don't care to learn so yeah there are quite a lot of people who are this way. and they very much outnumber the people who are coordinated, have common sense and give a damn.

    also, if you could stop doing partial quotes that remove the player you are quoting that would be great.(see fixed it for you)
    (0)
    Last edited by Wildsprite; 05-10-2015 at 12:57 PM.

  8. #258
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Wildsprite View Post
    oh good ole chains, good story however I saw most the content of it as a "we aren't sure how to create a real challenge for you so here have level locked content that nerfs you and see how you do with that" .
    Really? I looked at it different.

    It was level locked to help people who were leveling be able to experience the expansion. At level 30, you could do the first set of dungouns offered by the expansion. 40, the second, 50, the third, 60, the fourth, and then uncapped. It was a -great- system because I met some good palyers who were "Only level 30 in X job" who could go to Promyvion with us and help us clear.

    It enabled a LOT of good players to be able to participate in things they wouldnt' get to see until level cap - like FFXIV is right now. There's the "Main story" sure, but that mostly caps out at 50 with all end-game content.
    (3)

  9. #259
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zaft View Post
    If something that would be considered a joke of a fight on other MMOs is considered hard here, just how low does SE need to set the bar to not "compromise" the game experience?
    That's just it, there's no way of knowing what standard to set because the player base are human beings. What you and I and probably most of us have encountered in our various MMO history gave us the tools to adapt to things like this. After learning it, it actually appears easy to those with a trained set of eyes and have a concept of how these things play out. Newer gamers to MMOs maybe not so much. Some may view it as a challenge while others may see it to be hard.

    With people always using the "time" excuse, it sort of forces Yoshida and Co.'s hand. Why that argument even exists in a form of entertainment designed to waste time is beyond me. I think people want to make time=difficulty and it won't happen. So when we get something with flavor that takes five minutes longer to do than Howling Eye Hard, people cry foul. On the other hand you have people with huge learning curves so it takes them longer to complete content with some degree of difficulty then they typically would. It's not entirely their fault; it could be they have trouble grasping simple instructions or maybe they were unable to retain information gathered via video or written guide. This mostly in turn causes them to give up or be more prone to do so.

    It's all mentality, really. But as far as SE setting a standard it's difficult to say. I think they're giving us a taste of some things to come in Heavensward but if people can't get up to speed or just won't "try" it'll be for naught.
    (2)
    Last edited by Seiryuukishi; 05-10-2015 at 02:06 PM.
    Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.

  10. #260
    Player
    Starcade's Avatar
    Join Date
    Jan 2015
    Posts
    60
    Character
    Starcade Hellraiser
    World
    Exodus
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Zaft View Post
    That scares me though. Steps of Faith is an incredibly basic fight. If you want to compare it to anything, it could easily be compared to the airship battle in ICC, which was known as the "lootship" because of how easy it was. If something that would be considered a joke of a fight on other MMOs is considered hard here, just how low does SE need to set the bar to not "compromise" the game experience?
    It's a basic fight, with the understanding that it actually requires actual gameplay rather than rote facerolling.

    You actually take many of the players who are set in roles, disrupt those roles, and make them do something else.

    And many of these people cannot do that -- and that's why I fear for the availability of decent 3.0 players when we get that far.
    (0)

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