Quote Originally Posted by Fynlar View Post
- too many 1-shots from nearly everything Vishap does, including merely stepping on you + Vishap going invisible if the camera moves to certain areas inside his model
- too many adds + very hard to see at times where is safe to stand + combined with the fact that standard practice is to herd everything to one place
- that goddamn turtle
- people are very unaware (evidenced by this very topic, even) of how little damage the cannons/dragonkillers actually do on their own and you actually still need to be outputting a good amount of "standard" DPS on Vishap to be able to win
- it's usually clear if you'll lose even before the 50% mark, yet you must wait out the whole encounter to retry
- roles are mostly superfluous due to all the "click" mechanics

It's just not a very well designed fight; ergo, it's irritating
Wrong. Wroooong. WROOOONG. Ignore the squishy mess that only makes it harder to keep the adds in front, fire fire fire. The cannons do something like 900 dps, they outclass anything you can do, and if you're on them constantly at every second they're available very little damage needs to be done to the boss to win at the final set of cannons.
People not understanding how to spam-fire the cannons and ignoring the 2000 damage per hit AoE effect is why people fail.