I'm of the opinion that a lot of the issues with SoF could be solved if they just got rid of the damn turtle and replaced it with something else.
The primary mechanic for dealing with the adds is to herd them up and let the cannons hit them.
The turtle runs counter to this encounter for a few reasons:
1) It has an ability with a wide AOE in an encounter that already has wide AOEs. This is fine, I guess, but just adds more stuff to deal with.
2) It has high defense/HP. This would also not be a huge deal if not for the need to stun it. The longer it's alive, the more times it needs to be stunned. And stuns have diminishing returns.
3) It STOPS MOVING to cast its abilities. This means that it can and does end up separate from the rest of the mobs, preventing it from taking damage from the cannons. Since said cannons are also throwing out stuns...yeah.
4) It can become invulnerable, which just exacerbates problem #2.


I agree that SoF is easy if you pay attention to what you're doing (though I do agree a vote reset would be nice) but this turtle is just an unnecessary addition to the fight. It's not even technically a DRAGON, it's a freakin turtle!

Also they do kinda have to nerf the encounter a bit since it IS part of the main story, has no rewards, and serves as a roadblock to players. The minimum level is i90 for it. Do you REALLY expect newbies 6 months from now to have i130 gear when making their first grind to 60?
It isn't that it's marginally difficult that makes it in need of nerfing, its the position it has as a story quest that makes it in need of nerfing.
Though again, just getting rid of or changing the turtle would solve a lot of those issues.