You should probably calm down.
Just saying.
I will admit that FF14 thinks Memorizing = Difficulty. And I wish 3.0 isnt like that.
You should probably calm down.
Just saying.
I will admit that FF14 thinks Memorizing = Difficulty. And I wish 3.0 isnt like that.
Last edited by Lilyarel; 04-30-2015 at 06:04 PM.
Holy shit, 38 pages. When i went to sleep, I could have sworn there were 15 or so, if that.
Nobody should be blaming elitists for being elitists or casuals for being casuals. We all pay our however much gil per month for the game and should be free to play the game as we wish. Some people could be nicer though, that would be cool.
while i do agree with you to a certain point,paying for the game does not entitle you to play the game 100% how you wish,yes you can play what you want,you can avoid what you don't want to play but,in everything you do you should be aware that other people's fun and free time is at the stake,i am saying this due to the raise of the blizzard blms and the random button clickers that,when told that's not how the class is played start raging and the most common answer to that is something among the lines of "stfu[insert insults and derogatory terms here] i pay sub i play however i want"or the ones not dodging and throwing around the same thing.
yes paying for the game entitles you to play it how you want,but when you are doing something with other people,have atleast a minimal amount of knowledge and ability to not be a liability,it's most apparent with the CT series,where it's almost always 8-10 people carrying,5-7 trying to afk and get carried,and the rest playing bad enough to need being carried
this quote right here, this is part of the reason that draws a line between groups, and its a double edge sword. people want to get in, get their 25%/50% echo and try to get the easy win, very few of those people actually TRY to learn the mechanics and learn to play their job well. many people go into instances looking for a carry too, sadly this also pisses some players off badly.Then the good players get tired, they feel their frustration mounting. Maybe they lash out, maybe they just leave. The carried players, still unable to get their clears come to the forums and post things like: "Increase penalty timer for leaving an instance. Community is toxic. I can't get a group. Nerf this fight. Game is full of elitists."
i think what SE SHOULD do, for echo (so bad players and people with connection issues) can actually clear it on their own and not rely on carries is add a slowing effect to cast bars of enemies (while it doesnt help the community as a whole, it will at least make casual players less likely to anger elitist)
This is a fail thread and doesn't not contribute to anything positive to the community. There's more and more egocentric people joining in for no reason.
I think this was kind of what the OP wanted, seeing as she chose to joined in on the berating of nameless people than can't do content.
This thread was getting to be a few steps short of a witch hunt anyway.
Last edited by Kallera; 04-30-2015 at 11:07 PM.
That's the problem with posts like these is you aren't allowed to criticise them, because if you do you're a scrub.
Last edited by Anna_Lannis; 05-01-2015 at 12:10 AM.
Personally, I feel that having to study and research for a game fight is a bit silly. If it were any other type of game (or any other type of RPG, for that matter), it would be considered cheating. I don't see why people are so utterly shocked an appalled when they run into people that don't feel that it's necessary to research a fight, before the first try.
Even though it does not thrill me to do so, I choose to "do the research," not because I want to be prepared for the fight, but rather I do not want to inconvenience the other players with my ignorance. Failure cost time, and I'd imagine not too many people are thrilled about wasting time, especially because of someone else. Explaining the fight, via text, besides being difficult, also take an obscene amount of time. Again, people shouldn't be too shocked and appalled that people aren't lining up to be an FFXIV tutor, especially during the fight instance.
I don't think the blame can be totally left on the players, since the game design itself remains totally complacent. The challenge of difficulty shouldn't be in finishing, but rather in doing well. Perhaps the dev team should consider implementing some sort of individual ranking for instance fights, similar to how they handle performance with FATEs. There should also be more of an incentive placed on doing well in a fight. The best rewards should be reserved for those that do well. For example, if you spend majority of a Titan fight at the lowest level of the Navel, perhaps you shouldn't earn the right to roll on loot, or any of the reward tomes.
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