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  1. #41
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    CoD is incredibly easy if people know the mechanics, and as a healer, all you need to do is stand on the meteor spots because you can immediately heal yourself. The hardest fight in WoD is Angra Mainyu, because you can't keep raising people who are ignoring the instant-death Hokey Pokey game mechanics.
    I find CoD disappointing. She's a nostalgic FF character and she's just... If people know mechanics shes probably the easiest boss in WoD. Especially for healers.
    (0)

  2. #42
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    My personal opinion.
    Divine Seal :
    Excellent MP conservation skill, Medica II + Regen + Divine Seal is extremely potent and allows you to NOT heal the boss' Auto Attacks, allowing you to either DPS or /dance to conserve MP.

    Cure III :
    Very niche skill that I only use in Coil and Ifrit Ex, everyone stacked for raid damage IS NOT a good enough reason to use this skill over Medica II.
    Overall Medica II heals for more, and cost lesser than Cure III.
    Cure III should be used to PREPARE the raid for raid damage. (AKA, you know shit's gonna go down within the next 5 seconds, Medica II ain't gonna top everyone up in time, that's the time to break out Cure III)

    Medica II :
    My go to raid damage AoE heal spell, used for 95% of all raid damage, no matter big or small.
    Reasoning is even if majority of the regen on the party becomes overheal, the MT who is still getting smacked around is still benefiting from Medica II.
    Slapping on Regen in addition to Medica II will more often than not reduce the Cure I spam required on the tank, effectively saving you MP in the long run.

    Medica I :
    Ironically my personal OH SHIT button for when things are going way south (Redfire blows up in T12, tower explosion in T13 to name a few).
    These are unplanned raid damage, so chances are the raid is not stacked on each other to warrant Cure III usage.
    No choice but to press 1~2 times of Medicas to handle damage control before trying to stabilize the situation.
    (1)

  3. #43
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Uriel Valesti
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by cgbspender View Post
    Also, someone mentionned (1st page) :



    If you have anything to prove this, I'll likely hear it. Not that I don't trust you, but why 50% and not 40 or 60, or even 80% ? It's the kind of data that is always hard to confirm as we don't have a precise gauge of enmity, and it represents extensive tests.
    The description for Shroud of Saints is literally: Reduces enmity by half. I don't know what more proof is needed that it is 50% and not 60%, 80% or whatever.
    (2)

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