Thanks everyone for all the feedback until now, I'll keep adding adding your ideas as the thread develops (will make an update tomorrow, I think). I'm really amazed by the direction it went btw, about cure3, regen and so on. They are all very interesting point of views, some of which I share, some not, but still, they will be included on first page. I'm not sure yet about "how" i'll format it, maybe insert a paragraph "situational healing" that will specifically let the reader judge and understand that the mechanisms can vary depending on the situations.

Also, someone mentionned (1st page) :
1. Shroud of Saints actually cuts your current enmity in half. It doesn't reduce the amount of enmity you generate when it is active, it instead cuts it by 50% the instant you use it. This makes it a good tool to avoid pulling hate or making your OT's life easier in some encounters. It does have a nice refresh on it though.

If you have anything to prove this, I'll likely hear it. Not that I don't trust you, but why 50% and not 40 or 60, or even 80% ? It's the kind of data that is always hard to confirm as we don't have a precise gauge of enmity, and it represents extensive tests.