Hey everyone, sorry for hijacking an old thread, but I wanted to share a macro I just tested to see if it worked (it does), and ask you what you think about it.
/ac "Bloodletter" <t> <wait.1>
/ac "Bloodletter" <t> <wait.1>
/ac "Bloodletter" <t> <wait.1>
/ac "Bloodletter" <t> <wait.1>
/ac "Bloodletter" <t> <wait.1>
/ac "Bloodletter" <t> <wait.1>
/ac "Bloodletter" <t> <wait.1>
/ac "Bloodletter" <t> <wait.1>
/ac "Bloodletter" <t> <wait.1>
/ac "Bloodletter" <t> <wait.1>
/ac "Bloodletter" <t> <wait.1>
/ac "Bloodletter" <t> <wait.1>
/ac "Bloodletter" <t> <wait.1>
/ac "Bloodletter" <t> <wait.1>
/echo Bloodletter macro ended ! <se.7>
Basically, it's a macro that prevents you from missing any River of Blood proc without having to look at your hotbar. You click the macro once, and every second (for 14 seconds) it will check if Bloodletter is available and use it if it is. Meanwhile you just play as usual and reuse the macro when you hear the sound effect.

Originally Posted by
pandabearcat
This is suboptimal though, because it may used BL over your GCD abilities.
It doesn't, it occasionally cancels a GCD ability's animation, but the ability is still used.

Originally Posted by
Buff_Archer
That macro with the chain of bloodletters wont do anything useful because you can't have one macro running in the background while you do other things. As soon as you hit any other skill it would cancel that macro... so the only way it would actually work would be if you pressed it and then stood there for 14 seconds waiting for it to go off in case it proc'd.
Wrong, I tested it extensively before I posted this, and it did work (and still does). The macro is only aborted if you disengage a target (the sound will play and inform you to reuse it).