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  1. #11
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    All they need to do is add a layer on top of the current system that prioritizes engaged/attacking targets. Initially my first thought was to limit it to engaged/attacking targets but that could cause some issues with trying to get started on monsters that aren't yet attacking you but aren't engaged.
    (0)

  2. #12
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    What if you could control the mouse "finger" with the controller? that would help a lot. Like Auto-run + Camera Control axis. Also..... change the finger to a dot so its more inconspicuous,(or allow us in config to change the curse to a smaller finger even) but i guess I could find the dat file for that and change it on my own.
    (0)

  3. #13
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Irondude View Post
    What if you could control the mouse "finger" with the controller? that would help a lot. Like Auto-run + Camera Control axis. Also..... change the finger to a dot so its more inconspicuous,(or allow us in config to change the curse to a smaller finger even) but i guess I could find the dat file for that and change it on my own.
    They did that with Lost Planet and it didn't work out so well. I use a gamepad currently and it's fine, they just need to add the priority.
    (0)

  4. #14
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Irondude View Post
    I think one of the quirks with the targeting system that gives so many people problems is that it bases the next target to select on where the character model is looking.

    I find this to be problematic when trying to cycle through enemy's. My natural instinct is to move my camera to face the enemy I want to attack.

    I would like to be able to target based on what the camera is looking at, not the player model. An option in the targeting sub menu to toggle this would be great!
    I mentioned this way back in the old days. I think this change would make things much easier.

    I still find it odd that XIV has such wonky targeting compared to XI.

    And in regards to your signature, I've done that before as well. T_T
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