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  1. #91
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Vejjiegirl View Post
    You don't know this. (Unless your a dev)
    Not for this game but for others.

    When the client renders a character model, the character object is broken down into its constituent elements and rendered piece by piece. The more possible options for a particular part of the model, the more data has to be associated with it.

    In our case, we can probably render the entire face as a single byte: 00000000 through 11111111 easily covers all our possible combinations of faces, horns, noses, and mouths. Probably not eyes because of the color choices and mismatch flag. So eyes we'll do separately.

    I don't know off the top of my head the exact number of color choices for eyes, but it's probably in the neighborhood of 64. One byte, composed of 8 bits, can handle 2^8 values, or 256. If we assume 64 different choices for eye color, then we have 64+64 possible values with a single bit left over to manage our mismatched eyes flag.

    So we have one byte handling the entire face including options not available (separate horns and face shape), and another byte just for the eyes. The limbal rings are yet another byte just to handle that. Now it's possible they've rolled them in to something else, but I doubt it as no other race really has something similar it could be taking the place of. So that's off by itself. That's what I was talking about when I said the limbal rings are more complex than the facial structure. They have to be handled separately rather than being read in all at once like the rest of the face.

    Of course we're also talking about single bytes of data here. Hardly a herculean feat for any computer constructed after 1975; so the difference in processing is miniscule even on the somewhat handicapped PS3.

    This wasn't a matter of processing or memory. If it were, the limbal rings wouldn't be a thing. This is a matter of SE didn't think of it.
    (5)

  2. #92
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    SE pls change this. It is actually a dealbreaker for me. ...not that I was sure I'd change anyway, but now I know I won't.
    (4)

  3. #93
    Player
    Riordan's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    9
    Character
    Ikar Kestrel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Agreed and signed, I really hope they separate them as it was a huge disappointment to me. The horns were the big draw of the race to me, but when I saw the best face with imo the worst horns I was really upset I couldn't change it. Personally I'd go with either the 1st or 3rd face with the 1st or 4th horns. The character I ended up making was with the 3rd face as I wanted a younger face but those nasty horns are so discouraging to me, makes me not want to make an au ra lol.

    edit: SE, look at how nice this looks. Like please lol this is all I could ask for.
    (6)
    Last edited by Riordan; 04-30-2015 at 02:16 AM.

  4. #94
    Player
    Erryn's Avatar
    Join Date
    Apr 2015
    Posts
    1
    Character
    W'erryn Zhol
    World
    Balmung
    Main Class
    Archer Lv 51
    Signed! SE, please!
    (4)

  5. #95
    Player
    Fumijj_Gah's Avatar
    Join Date
    Feb 2014
    Location
    Tohno's Mansion
    Posts
    292
    Character
    Phoenix Forscythe
    World
    Phoenix
    Main Class
    Machinist Lv 60
    Are we kidding?
    Those guys/girls are beasts/dragons, not humans. There's no place for a kawaii version of these: aka stick on Miqo'te. =)
    (0)
    ー TWITCH.COM/QUICK_KOI - YOUTUBE.COM/RUNARII

  6. #96
    Player
    Zigkid3's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Miona Ayashi
    World
    Balmung
    Main Class
    Pugilist Lv 80
    I was just typing up something too. But I'll keep things clean and just copy/paste what i wrote into this thread.
    This thread only mentions the horns being tied to the face. But I also wish that eyes were separate from facial scales.



    Now I'm not disappointed with anything having to do with the art, that's subjective. But when messing around with the character creation I became very disappointed when I got to the face options. That is, you have four choices to choose from but the eyes, horns, and scales on the face are all tied together. If you like the eyes in one option but you like the horns in another option or the scales in another option, that's too bad. You have to choose all three as a package, you can't individually pick the eyes, horns, and facial scales you want.

    Now you can change the scales on the face to a degree in the 'scales' option in the character creator. However that just lets you tick a couple of features on or off, you are still stuck with the preset base scales from what you chose from the face option.

    It would be so much better if the eyes, scales, and horns weren't bundled together in the face option as it would allow for people to actually customize the way they would want to. It would be great if before launch for heavensward they'd make the face option change the eyes, make the scales option change the base facial scales, and add an option for changing the horns.
    (5)

  7. #97
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Female Au Ra X's eyes should be black like Male Au Ra X's

    Quote Originally Posted by Fumijj_Gah View Post
    Are we kidding?
    Those guys/girls are beasts/dragons, not humans. There's no place for a kawaii version of these: aka stick on Miqo'te. =)
    I thought they were a mixed race?
    (0)

  8. #98
    Player
    Zanoua's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Zanou'a Adveniho
    World
    Balmung
    Main Class
    Arcanist Lv 60
    This absolutely. I think the customization is wonderful, the skin tones, the scale options, the face options, etc (at least for the guys, which is what matters to me personally, but the girls need some love too), but the horns being locked is such an unfortunate oversight on the dev team that I'm astounded it's a thing that actually happened. It honestly seems like the most obvious thing to make customizable out of EVERYTHING the au ra has to offer. It's such a huge part of their diversity from the other races, and the first thing to be seen about them as a race, how could this be so overlooked?

    I am signing this. I have 3 characters I hope to make into Au Ra (I'm an RPer with Altitis, it's very infectious), and this is made difficult when the horns I want for each are distinct, but the faces I want are distinctly unmatched to those horns. Please SE, please let this just be an option locked out in the benchmark, and if not, then please make this change.
    (12)
    Last edited by Zanoua; 04-29-2015 at 01:50 PM.

  9. #99
    Player
    KaijinRhada's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    680
    Character
    Jaou Stormchaser
    World
    Ultros
    Main Class
    Monk Lv 100
    Face 1 and horn 2 for males is my dream~ I wish it were separate. :C
    (6)

  10. #100
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zigkid3 View Post
    snip
    The eyes are tied to the face for all races. So if That would be altered it should be altered for all the other races aswell to make it fair for all of them.
    (0)

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