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Thread: DX9 vx DX11

  1. #11
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
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    2,175
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Grabbed some screenshots to compare the skin shaders. For maximum effect, put these two images in separate tabs and toggle between them:
    DX9
    DX11

    In the DX11 screenshot, you'll notice the shadowed areas are more saturated, and the brighter areas are just a touch brighter. It's a subtle effect, but just looks nicer.
    (0)

  2. #12
    Player
    Pseudopsia's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    I made a video to compare DX9 performance against DX11. https://youtu.be/R1BMZqSN5zk

    Several spots in the benchmark my system drops below 60fps with Directx 9, however Directx 11 does not. When DX9 frame rate tanks the GPU usage tanks as well.


    Min Frame Rates where DX9 dropped below 60 fps.
    Time, DX9, DX11(DX9), DX11
    2:07, 42, 95, 76
    4:20, 43, 103, 95
    4:56, 53, 117, 91
    5:15, 50, 86, 72

    System clocks: CPU is at 4.6 Ghz. GPU is at stock because overclock wasn't playing nice with shadowplay. I did set power limit to 110% to reduce throttling affecting scores.

    CPU usage isn't reliable because I'm only displaying usage for 6 of the 12 logical cores. I messed up the audio so I replaced it; might fix it if I have time.
    (1)
    Last edited by Pseudopsia; 04-28-2015 at 04:18 PM.

  3. #13
    Player
    Catwho's Avatar
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    Oct 2012
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    Gridania
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    2,854
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Thanks for sharing that.

    I noticed the major difference in the water reflections during the fishing scene, which matches what Yoshi P said before. For now, there won't be a dramatic improvement for most places, but we'll see a noticeable difference in water and floor reflections and shadows, because DX11 allows them to reflect multiple light sources and has better ambient occlusion for deeper shadows.
    (0)

  4. #14
    Player
    MiniTofu's Avatar
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    Sep 2014
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    Mare
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    535
    Character
    Mito Mito
    World
    Mateus
    Main Class
    Summoner Lv 90
    lol, Nvidia has all the screenshots for comparison.

    http://www.geforce.com/whats-new/art...ward-benchmark

    Save your efforts

    ie. click on those image on the article.
    http://international.download.nvidia...parison-1.html

    (6)

  5. #15
    Player
    Catwho's Avatar
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    Oct 2012
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    Gridania
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    Katarh Mest
    World
    Lamia
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    Warrior Lv 100
    Holy moly, I didn't see what happened to the grass and bushes before.
    (0)

  6. #16
    Player
    MiniTofu's Avatar
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    Sep 2014
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    Mare
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    Character
    Mito Mito
    World
    Mateus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Catwho View Post
    Holy moly, I didn't see what happened to the grass and bushes before.
    HBAO+
    http://www.geforce.com/hardware/tech...lus/technology
    http://blogs.nvidia.com/blog/2015/03/05/hbao/
    (1)

  7. #17
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Maybe this would change your mind Benchmark you can't really tell you have to see in-game area to see the different.

    Like in this pic <---
    (1)

  8. #18
    Player
    Raist's Avatar
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    Aug 2013
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    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Noticed my load times on the laptop were better in dx11 mode vs comparable quality levels in dx9 modes.

    The trade off though is a very slight drop in frame rate--but then again there seems to be more definition in general so it is an acceptable trade-off I guess.
    (0)

  9. #19
    Player
    Elazu's Avatar
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    Aug 2013
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    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Dx11 looks noticably better.
    (0)

  10. #20
    Player
    Shori's Avatar
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    Mar 2011
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    Limsa Lominsa
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    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    I didnt notice much difference at first - some improvements on frame rate in crowded scenes actually which may sound odd.
    However I then fiddled with the settings and notices that ambient occlusion was not set to DX11 High-Quality - re-ran after this and it only took my score down by 200 but made quite the difference visually. The coloured lighting from moving objects and spells was beautiful against the better reflections from materials such as stone floor, and the overall temparture of the lighting was more real for the scene. Hope thats making some sense.
    (0)
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