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  1. #71
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Warku View Post
    I really is disappointing to see that Even with a DX11 client the dev team didn't bother with doing anything about aliasing issues in the game. All the wonderful work of the graphic artists seem somewhat wasted.
    110% agree
    (4)

  2. #72
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Warku View Post
    I really is disappointing to see that Even with a DX11 client the dev team didn't bother with doing anything about aliasing issues in the game. All the wonderful work of the graphic artists seem somewhat wasted.
    You're thinking that it's that they didn't bother.

    Since they originally planned HW for may, and had to push it to june, and are still struggling to actually meet the june release date, I'm thinking it's that they didn't have time to do it properly.
    I can't remember where I read it, but afaik it's been said that there come more graphical options after HW launches, with nothing specific about what and in what timeframe.

    The benchmark should also only be taken as including the minimum of what we can expect from the options in the actual HW client.
    (0)

  3. #73
    Player
    Elendil_Voronda's Avatar
    Join Date
    Aug 2013
    Posts
    158
    Character
    Elendil Voronda
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Calling FXAA software AA is not entirely accurate. FXAA is done by your GPU Cores, it is just implemented at shader level and applied to the complete rendered scene (just like you explained) but is still done by your GPU. Calling it "Software" would imply that's being done by the CPU and that's not the case.

    Now back to topic. MSAA is not only expensive, but it only "filter" polygon edges. So transparent textures used in tress bushes, look totally aliased and horrible. This is one of the advantages of FXAA, that because it works on the final scene (like a photoshop filter) it filters aliasing everywhere it finds it.

    Really, the only good AA Tech that I would like to see on FFXIV, is one that applies also temporal filtering, as this is the only method that can greatly diminish the crawling/shimmering artifacts that you mention (as moving and far away).

    So I would love to see, either TXAA or SMAA 2Tx implemented. TXAA is nvidia only, so that would leave us only with SMAA 2Tx.
    (3)

  4. #74
    Player
    Solaria_Luna's Avatar
    Join Date
    May 2015
    Location
    U'ldah
    Posts
    205
    Character
    Solaria Luna
    World
    Behemoth
    Main Class
    Black Mage Lv 51
    Quote Originally Posted by Nekodar View Post
    You're thinking that it's that they didn't bother.

    Since they originally planned HW for may, and had to push it to june, and are still struggling to actually meet the june release date, I'm thinking it's that they didn't have time to do it properly.
    I can't remember where I read it, but afaik it's been said that there come more graphical options after HW launches, with nothing specific about what and in what timeframe.

    The benchmark should also only be taken as including the minimum of what we can expect from the options in the actual HW client.
    I agree with that last part...I'm gonna wait til the actual client before saying they gave up.
    (0)
    My friend recruitment codes (I put it here because in the thread it just gets out dated quickly by new posts):
    My code(1): HVTRTX6P (Unused)
    My code(2): RAJHW2J3 (Unused, but could be invalid at this point)


  5. #75
    Player
    hikariinu124's Avatar
    Join Date
    Jan 2014
    Posts
    27
    Character
    Eluna May
    World
    Omega
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Warku View Post
    I really is disappointing to see that Even with a DX11 client the dev team didn't bother with doing anything about aliasing issues in the game. All the wonderful work of the graphic artists seem somewhat wasted.
    It'd be really nice to know how much they explored new AA methods if at all, and if so what prevented it, a little communication would go a long way.
    (3)

  6. #76
    Player
    Edellis's Avatar
    Join Date
    Dec 2013
    Posts
    754
    Character
    Ixora Lepta
    World
    Zalera
    Main Class
    Archer Lv 73
    I can see AA being one of the things they didn't put too much work into because it's resource expensive.

    Honestly, i'm not one to talk because i've never been much of a PC gamer, but i've never really been a fan of Antialiasing. Half because my computers have never been able to maintain it at a decent framerate, but another because i'm kind of a fan of the sharpness of the jaggies sometimes.

    Antialiasing always felt like it removed detail, and i've never really minded things like aliased trees or aliased shadows.

    Not to say it doesn't look good when its done RIGHT (overblown AA really looks shitty), but for my shitty rigs (or on PS4 console) i'll take aliasing over a shaky framerate any day of the week.
    (0)

  7. #77
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    Just want to throw in my support for better AA.
    It's a gripe that I've had with the game since 2.0 started and I started playing.
    (3)

  8. #78
    Player
    Qooo's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Qoo Kitty
    World
    Tonberry
    Main Class
    Black Mage Lv 60
    Since the beta testing of 2.0, damn sad there is no proper AA.
    I thought dx11 is finally the answer, in the end still the same....
    (0)

  9. #79
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Wouldn't surprise me if its because of engine limitations for platform compatibility.
    (0)

  10. #80
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    No it has nothing to do with platform limitations.
    (0)

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