Quote Originally Posted by BONKERS View Post
You have no idea how pumped I am they added HBAO+ into the DX11 client. Because with the release of the GTX 980 and some newer drivers Nvidia broke the support for HBAO+ (Which wasn't really official anyway) in the DX9 client somehow when using "Transparent Lighting Quality- High"

Leaving it so you can only use HBAO+ in DX9 with TLQ-Normal. Which makes things like water look really ugly.
For me, Transparent Lighting Quality - High also completely kills SLI utilization near dungeon entrances . (I hope this is fixed in DX11!)
Anyway, I do hope they either fix the UI scaling or add something like MSAA eventually, because I really don't want to suffer the cpu bottleneck in DX9. (or be missing the new HBAO+!).
I can't tell from the benchmark, but does DX11 still have that negative lod bias as well..?