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  1. #1
    Player
    BONKERS's Avatar
    Join Date
    Aug 2011
    Posts
    90
    Character
    Reia Claireson
    World
    Zalera
    Main Class
    Blacksmith Lv 39
    You're welcome.
    All I ever really want is for the game to be the best it deserves to be. (It also adds in a bit of future proofing allowing for people to get more out of it the better their GPU and overall system gets over the years)

    You have no idea how pumped I am they added HBAO+ into the DX11 client. Because with the release of the GTX 980 and some newer drivers Nvidia broke the support for HBAO+ (Which wasn't really official anyway) in the DX9 client somehow when using "Transparent Lighting Quality- High"

    Leaving it so you can only use HBAO+ in DX9 with TLQ-Normal. Which makes things like water look really ugly.
    (2)
    ミ ´_>`)

  2. #2
    Player
    Malithorne's Avatar
    Join Date
    May 2015
    Posts
    1
    Character
    Arcavius Blackthorne
    World
    Shiva
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BONKERS View Post
    You have no idea how pumped I am they added HBAO+ into the DX11 client. Because with the release of the GTX 980 and some newer drivers Nvidia broke the support for HBAO+ (Which wasn't really official anyway) in the DX9 client somehow when using "Transparent Lighting Quality- High"

    Leaving it so you can only use HBAO+ in DX9 with TLQ-Normal. Which makes things like water look really ugly.
    For me, Transparent Lighting Quality - High also completely kills SLI utilization near dungeon entrances . (I hope this is fixed in DX11!)
    Anyway, I do hope they either fix the UI scaling or add something like MSAA eventually, because I really don't want to suffer the cpu bottleneck in DX9. (or be missing the new HBAO+!).
    I can't tell from the benchmark, but does DX11 still have that negative lod bias as well..?
    (1)