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  1. #21
    Player
    Holicccc's Avatar
    Join Date
    May 2014
    Posts
    142
    Character
    Holic Demize
    World
    Balmung
    Main Class
    Pugilist Lv 60
    It already comes at a steep price in its price of tp lol not only that but you have to pick between using that or dropping twin snakes buff which is pretty important.
    (0)

  2. #22
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    I think Monk has many troubles in PvP (specifically Frontlines) but positions are probably the least of their worries.
    Removing positional requirements for extra damage probably won't make much of a difference to their (under)performance.

    Many times playing Monk you wish you could just hit the person at all, never mind how much damage you're dealing. At least Dragoons have Feint. But while playing Monk I'm tempted to leave Fists of Wind on all the time.

    I don't like your suggestion at all.

    Here are some suggestions that I think would help a Monk much more:

    - Range. Where the hell is Chi Blast? We better get something like this from the Expansion or I'm quitting Monk for good. Right now Monk has to put themselves in extreme danger in order to deal any damage whatsoever. Don't you dare bring up Howling Fist either, as it has no purpose other than adding extra damage by weaving it inbetween global cooldowns in your combo.

    - Mobility. Shoulder Tackle needs a massively decreased cooldown. And probably a closer minimum distance as well. Sprinting sucks because it removes your ability to deal damage whatsoever also! Invigorate and Enliven just don't cut it. Their cooldowns are too long for Sprint to be used Offensively. Our only choice here is Fists of Wind.

    - More disables. Steel Peak is nice, but Haymaker and Weapon Throw aren't cutting it. Weapon Throw needs a naturally lower cooldown and Haymaker needs... like... an option to activate it without dodging to still slow but deal less damage. This is the only edge Dragoons have over Monks (Feint). Also when you jump on a White Mage, what's the first thing that happens? You get pushed back by Fluid Aura and bam, that's it, it's over, you're done. You have no answer to that. Against other classes, you get kited to hell and there's not much you can do about it. Again I defer to Fists of Wind, your only chance of catching someone since you can't disable them reliably.

    - Durability. As I stated before, Monk has to put themselves in extreme danger in order to deal damage. Yet often they aren't tanky enough to do so. Shoulder Tackling into a crowd often means certain death. I think Monk could use some kind of new Defensive skill other than Featherfoot, since some skills just plain can't be dodged. A skill that reduces incoming damage would make much more sense here.
    (0)

  3. #23
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by aerialrave View Post
    Sprinting sucks because it removes your ability to deal damage whatsoever also! Invigorate and Enliven just don't cut it. Their cooldowns are too long for Sprint to be used Offensively.
    Yo if you're not tactically using Sprint + Enliven/Invigorate as it's available you're missing out on major potential, highly recommend AP invest in Enliven CD reduction.

    As for Haymaker/Feint, when would you ever want to waste a GCD for that. Unless it's part of a class's 1>2>3 combo (it isn't) it's just a PPS reduction. The debuff is largely rendered irrelevant because you're now a GCD behind in your rotation.

    Edit: After further musings, I think PUG's traited Featherfoot should remove Heavy. C'mon SE, plz!
    (0)
    Last edited by Xenosan; 05-05-2015 at 02:45 PM.

  4. #24
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    i think mnk survivality is good in good and not bad, its just prolly u that cant take its. whm can fluid aura anyone not just mnk, and stun lock can also be applied to anyone if not prepared for it. mnks suffer mainly 2 ways in pvp, positionals and keeping stack. they only need to fix any of the two. take away positionals so ur only worry is the stacks or give an ability that prolong stack and only worry about positionals. heck heres another able to attack while moving. sure positionals will still be a pain but will be able to attack and keep stack up. i play alot of pvp AS a mnk and werfe fine n there.
    (1)

  5. #25
    Player
    Zensho's Avatar
    Join Date
    Mar 2015
    Location
    Pearl Lane
    Posts
    180
    Character
    Zenmetsu Shogun
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Monk was the most fun class to play in FFXI pvp, too bad it is clunky and awkward in XIV pvp...
    (0)

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