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  1. #1
    Player
    Chibilidawg's Avatar
    Join Date
    Mar 2015
    Posts
    118
    Character
    Conleth Cirino
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90

    Please Eliminate or Reduce A Lot of the Pure RNG Design

    Examples: Atma, Overmelding, TT Card Drops, or Zodiac.

    Increasing Droprates is a nice sentiment but there are still those unlucky people who go 100+ FATE's without an Atma drop or buy 200+ Triple Triad matches without a Gaius Card or run 50 Aurum Vale's with no Zodiac item or lose 20 Grade IV Materium on a high-probability meld.

    Please, we need scaling RNG (or whatever the term is); we need an increased drop rate per attempt up to a ceiling on certain contents.

    Pure RNG has its merits for certain achievement items like minions, mounts, & vanities or things like Hunt Logs but I believe it to be too severely relied upon in a few other places.

    I'm not asking for it to be eliminated altogether, just in key areas like where fair progression can be halted (e.g. relics).

    I'm glad you guys are improving the looting systems for Heavensward but we also please need revisions to how you handle RNG in other areas as well.

    A lot of this reliance is despised/loathed in MMO's & developers need to catch on more & more in general... please be the example SE!

    Just because it's been worse historically in other titles or the system's seen widespread use... doesn't mean that it's a good or healthy approach to game design (at least, in some contents or features).

    Also--humbly--may you please come chat with us on the PVP Forum & let's have a discussion if you could, sincerely please.


    Quote Originally Posted by BlueThunder View Post
    RNG is used to keep people hooked into the game. If you end up making things without RNG, the second you clear content and get your fat loot on the first try, you simply stop playing and paying until the next content, and smart developers don't want that...
    For visibility on the others who don't finish reading threads:

    "Pure RNG has its merits... but I believe it to be too severely relied upon..."

    In other words, SE should keep it in some places, but they've overstuffed this game with it (imo).

    Even the title of the OP includes, "in a lot of places."

    Both explicit & implicit: not all.
    (24)
    Last edited by Chibilidawg; 05-02-2015 at 12:55 AM.

  2. #2
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    RNG is used to keep people hooked into the game. If you end up making things without RNG, the second you clear content and get your fat loot on the first try, you simply stop playing and paying until the next content, and smart developers don't want that.

    RNG is part of an MMO experience, sure it can be frustrating, but its also what keeps us coming back to keep trying to get what we want.
    (4)

  3. #3
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,250
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by BlueThunder View Post
    RNG is used to keep people hooked into the game. If you end up making things without RNG, the second you clear content and get your fat loot on the first try, you simply stop playing and paying until the next content, and smart developers don't want that.

    RNG is part of an MMO experience, sure it can be frustrating, but its also what keeps us coming back to keep trying to get what we want.
    But you also have to consider how many people simply dropped relic quest at Atma stage due to bad RNG/luck. It's 2015, not many people have so much free time and video games market has huge competition. Some people will get what they want even it'll take 1,000 runs... But most people don't, they just lose interest and after certain time quit/switch to something else. I don't blame them, because sense of time wasted can be frustrating.
    (9)

  4. #4
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SuperZay View Post
    snip
    I did abandon my own relic after not being able to get my last 3 atmas. When they increased the drop I picked it back up and then decided to take all the sweet time in the world to finish my PLD Zodiac. When you rush things, you will easily get burned out, no matter if you are lucky or not.

    Also, OP mentioned fixing RNG even in raid loot and the way it sounded would make raiding quite obsolete in a mater of a month for many. Besdies, it would be very complex to work the rng system in raid considering all 8 players would need to be taken into account, not only oneself.
    (0)

  5. #5
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by SuperZay View Post
    But you also have to consider how many people simply dropped relic quest at Atma stage due to bad RNG/luck. It's 2015, not many people have so much free time and video games market has huge competition. Some people will get what they want even it'll take 1,000 runs... But most people don't, they just lose interest and after certain time quit/switch to something else. I don't blame them, because sense of time wasted can be frustrating.
    So suggest a way to keep players coming back month after month but NOT eat up their precious precious time. "Caps" don't do it because they'd still be high enough that those players would complain and leave.
    "More meaningful content" is not a proper suggestion in this regard as that's precisely what they try to do with MSQs and new raids, hildibrand, etc. but they simply can't give us enough to meet our demands, especially since as a playerbase of different tastes, we LITERALLY DEMAND MORE OF EVERYTHING.
    More quests
    Less RNG
    More jobs
    More races
    More dungeons
    More open world content
    More mounts
    More minions
    More glamours
    More more more more MORE MORE MORE MORE
    Keeping up with player demands is nauseating, no matter what company you are.
    Oh, and to top it off, everyone has their own ideas of how to make a certain annoying aspect "better" without actually understanding the development process.

    Quote Originally Posted by Imoye View Post
    If you guys hate RNG so much, then quit playing FFXIV and go play WoW where everything is handed to you on a silver platter. It's so much fun, right? You are literally burned out in a week tops.

    RNG certainly isn't perfect, but it's heck of a lot better than any alternatives listed in this thread, and I hope SE sticks with it in raid enviroments.
    Actually WoW probably has just as much RNG as XIV, they just hide it better.
    (4)
    Last edited by kyuven; 04-28-2015 at 07:28 AM.

  6. #6
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by BlueThunder View Post
    RNG is used to keep people hooked into the game. If you end up making things without RNG, the second you clear content and get your fat loot on the first try, you simply stop playing and paying until the next content, and smart developers don't want that.

    RNG is part of an MMO experience, sure it can be frustrating, but its also what keeps us coming back to keep trying to get what we want.
    There would be absolutely no harm in having alternate ways to gather the RNG items. Say the following:

    1% drop-rate with a guaranteed item after 200 kills.

    This is what I and many people were calling for with the original relic quest. You keep the RNG, but you also have a fail-safe mechanic that can be triggered if someone is getting that unlucky. Based on statistics, most players won't ever trigger the fail-safe, but it will be there to prevent players getting frustrated.
    (5)

  7. #7
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Yes. Yes, please. I beg you, so very hard. Besides the rampant spam, the RNG in this game is the very worst thing about it for me.

    Quote Originally Posted by BlueThunder View Post
    RNG is part of an MMO experience, sure it can be frustrating, but its also what keeps us coming back to keep trying to get what we want.
    As BlueThunder is a fellow member of my FC, I can tell you that he's only fine with RNG because he's one of the luckiest people I've seen.
    (17)

  8. #8
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Well they've already announced that they're redesigning the loot drops. TT packs are part of a casino, so I don't really mind that being rng (plus you don't need those 2 specific cards for anything but completion).
    (0)
    When in doubt, assume sarcasm

  9. #9
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    RNG is kinda core system of every MMO if you want people to stay longer than one month. Other solution is to use high numbers like - kill 400 sahagins, get 1 atma.
    I would rather stay with RNG.

    Even with their ultra fast pace of implementing new content they cannot do it fast enough to keep people in game without RNG.
    (3)

  10. #10
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    The problem with "pure" RNG is that if you're unlucky you can do everything right and still not win. That doesn't feel fair.

    I do think the way to go is weighted RNG. Where the longer a thing fails to drop, the greater the chance. That way you can get lucky and get it quickly, but if you're unlucky you can keep going at it and eventually be guaranteed a drop.

    Most importantly, you will KNOW you will get it eventually, even if it takes a long time, as opposed to the current system where you continually have to keep hoping you'll get lucky and there is a chance you may never get your drop.
    (10)

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