My fight specific comments are based on the fights when they were new and progression. Not doing t5 in i130 with 20% echo. In any fight with regular scary tank busters, once you can usually do ramp, sentinal, ramp, then stuck like chuck praying to the bulwark god for the 4th as far as direct mitigation, or a combination of foresight and convalescence. If bulwark fails you in t5 when you're ilvl 80ish, you are in trouble. Sure the sentinal one was a stoll in the park, but the for sight only one is skirting with a wipe.
War gets a free rampart for every tank buster that ever happens with ib, and every other cd is 2 min or less. Pld is often left wide open during progression. With IB as a given in concert with the weaker CDs war has, it creates a substantial effective hp effect.
IB+tob. +50% effective hp.
IB+foresight. +44% effective hp.
ib+vengence. +78% effective hp.
Ramp. +25% effective hp.
foresight. +15% effective hp.
Sentinel. +66.6% effective hp.
math people. It's your friend.
War can survive bigger hits and repeat that every 2 min. Plds tank buster suite is actually weaker and comes up slower. Those listed are the only direct mitigation abilities. (Both tank stances offer the same effective hp so no, shield oath ddoesn't change any of this vs defiance). The only boon pld has is mixing in bulwark but that's always a gamble and only vs blockable attacks.
War is the undisputed king of eating tank busters because if inner beast. Pld excels at prolonged sustained damage because of their shield. Fights like shiva that crank out continuous high, physical damage favor plds. But fights with large, predictable, and frequent tank busters favor war (like t9 when introduced).
If you are only tanking fights after they have echo and out gear content via ilvl, then it doesn't make a lick of difference what you tank as. But when you are fighting stuff you can't just overpower with phase changing dps and gear, those aforementioned factors become an issue.



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