So sick of all the dumb misinformation being passed off as fact.
Foresight isn't junk. Pld CD suite isn't some pillar of awesomeness taking a dump on war.
130 leftside gear give pld and war 794 physical and magic def. According to dancing mad site formula That reduces all damage taken by 33.9%.
Protect (20% def) brings def to 953. All damage now reduced by 40.92%.
Foresight+protect is 1112 def (done additively with protect) Damage reduced by 47.9%.
So:
Monster hits for 100 damage.
Naked no buff char takes 100 damage. Ouch.
130 leftside tank hit for 66 damage.
Tank with protect hit for 59 damage.
Protect and foresight hit for 52 damage.
Foresight reduces all damage by 6.98% (7%) damage. But that is 7% of the PRE defense damage. Considering gear and protect are essentially a given, you are really only taking 59% damage to start. 100 damage really is 59 taken after gear and pro. So the relative damage reduction is actually 59 incoming vs 52 taken with foresight. That's a 13.4% damage reduction.
Foresight is a 13.4% damage reduction in i130 with protect for TWENTY seconds. With war trait for 90 sec recast, it is pretty much an Avg mitigation ability in the game after IB, rampart, and vengence, but before hallowed and sentinel.(if spammed as available)
Stop saying foresight sucks. It's not the often (and wrong) quoted 5ish% reduction. It's 13.4% and will get even better as more def is added from Lv 50 to 60 (unless they change defense formula).
You know what the top mitigating skills are in the game factoring in duration and recast? Foresight beats sentinal and hallowed. It's smack middle of the pack
#1. IIB. 20% reduction. 6 sec duration. 21 sec avg recast. 5.71% avg damage mitigation if spammed. (Ignores skills peed gear. Ignores infuriate. Ignores zerk and vengence giving extra stacks).
#2. Rampart. 20% reduc. 29 sec dur. 90 sec recast. 4.44% avg damage mitigation.
#3. Vengence. 30% reduc. 15 sec dur. 120 sec recast. 3.75% avg damage mitigation.
#4. War trait ed foresight. 13.4% reduc. 20 sec dur. 90 recast. 2.98% avg (phy) damage mitigation.
Also tank stances are functionally identical. Both have exact same effective HP. It takes the exact same damage to 1 shot an 8k shield oath old as a 10k hp war in defiance. Wars need 4% more heals than plds l which is generally made up for by wars superior self heals. Tank stances are virtually identical.
The tanks are currently exceptionally balanced. More so than any other game I've ever played. But you have to stop writing off skills as junk that aren't to see it.