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Thread: Cowards Abound

  1. #11
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    "Difficult trial"? Really now?
    (1)

  2. #12
    Player
    KonaMochi's Avatar
    Join Date
    Jan 2014
    Posts
    161
    Character
    M'hihiro Amariyo
    World
    Cactuar
    Main Class
    Archer Lv 60
    It shouldnt be in trial to begin with- it should be in main scenario. People join trials for a quick 5 minute fight, either for relics, before they go to work/school, or just for the heck of it. Steps took about 15-20 minutes for us to complete. Its too mech heavy to be considered a trial. Same with chysalis. No on has time to do something that should be done with an fc.
    (8)

    It just depends on who is wielding what.

  3. #13
    Player
    Firepower's Avatar
    Join Date
    Feb 2013
    Posts
    304
    Character
    Firepower Shinryu
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I used to do Trial roulette because it was a quick way of getting a few tomes. I didn't even mind getting Titan since that doesn't generally take more than 15 minutes with a few wipes. Nariables started to make me worry a little about trial roulette simply because his fight was a little bit tougher and required a hefty explanation for the newcomers. When Steps of faith was introduced I decided right there that I am never doing Trial roulette again, simply because it is guaranteed to be at least 1 wipe (only people entering are likely to be newcomers) and that is guaranteed to take 15 minutes regardless of how quickly everyone dies. So you can expect a dungeon equivalent time for 17 poetics (with roulette reward) vs doing an expert dungeon for 40.

    The whole design of roulette rewards is supposed to be the most efficient reward for time invested. For example Expert roulette nets you 75 poetics (40+35) just for 1 dungeon run almost twice as efficient as doing an expert dungeon by itself. Likewise a trial varies from 4-7 poetics + 10 which makes a total of 14-17 per run. An average expert dungeon takes around 20 minutes (I think) that's about 3.75 poetics per minute. An average Trial takes 5 minutes (Light farming much quicker, and can vary a lot depending on the trial) so you are still looking at around 3 poetics a minute on trial roulette. Compared to the standard 40 poetics for 20 minutes on an expert dungeon with no roulette bonus is 2 poetics a minute.

    Steps of faith guaranteed to take 15-30+ minutes for 17 poetics (1.13 - 0.56 poetics per minute) An Awful speed to even consider making trials worthwhile. In fact it is likely to be quicker to just take the 30 minute penalty and go and buy a few maps.
    (3)
    Last edited by Firepower; 04-27-2015 at 01:11 AM.

  4. #14
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    I used to do Trial roulette for the reason many people stated - it's a quick fight. Waiting 15 mins for something? Trial roulette once or twice. Just absolutely bored and don't care what trial you do and don't feel like committing to a full dungeon? Trial roulette.

    I don't run from Steps of Faith - I stick around when it pops up till cleared or it's vote majority abandoned (I'm usually 'that guy' that picks no unless somethings been going so terribly wrong/all the people are absolute assholes/we're not going to finish anything with the amount of time left on the clock), but it does make me avoid it, now. So much so that I've forgotten how to do Garuda HM o_oa *Starts automatically running around EX-style in HM*).

    I've never left SoF for the bunch of times I've been rolled in (besides going in for FC mates), but it IS making me avoid the roulette due to it's lengthy time. And yeah, I've seen the 5436856348 tank/healer/DPS swapping, myself and it IS frustrating to think, "Yay!- oh." constantly (used to go wander around the back half of the map while waiting). I'm in aggreeance that it should be in Main Story roulette - all of those in that roulette take a lot of time, and people that do that roulette already know and are prepared for what time it's going to take to do them (but, at least, there's no mid-fight cutscenes!).
    (0)
    Last edited by Saseal; 04-27-2015 at 02:13 AM.

  5. #15
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    The problem is that DF is allergic to teamwork and thinking. Most just want a Faceroll victory, and will quit after the very first wipe.
    (7)

  6. #16
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    I'm still fairly certain that if SE added some notable "rewards" at the end of the Steps of Faith trial battle, it would convince more players to stick around and actually do the trial. But otherwise, yeah, I get rather sick of signing up for Trials Roulette, end up in Steps of Faith, and watch as everyone suddenly rage quits before we even get moving, leaving only me standing there. Makes me a bit angry since I personally LIKE taking on Vishap and making him fall like a ton of bricks.

    It's sadly as someone else said though. It's not the trial battle itself that's the most difficult thing. (That goes to the Coils of Bahamut) It's the fact that most random people you meet via Duty Finder don't understand the words "teamwork" and "mechanics". Otherwise, people probably wouldn't be avoiding SoF as if it were the plague.
    (9)

  7. #17
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    They should just add either an Aymeric or Lucia card (or have both in one like Biggs and Wedge). At the very least that'll get all the TT collectors staying for a week.
    (2)

  8. #18
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Novaura View Post
    No one seems to object to doing any other duty, hunt or trial and everyone stays to the end, but give them Steps of Faith and suddenly, you discover a level of cowardice that is unlike anything else in the game.
    That's because any other duty, hunt or trial resets as soon as the entire party dies. If someone messes up badly enough that the fight is unwinnable, you can just wipe. You don't have that option with SoF. You have to wait 15-20 minutes for the trial to end so that it can reset even when you know the run is a failure (i.e. dragonkillers got missed).

    IMO, it's not worth the time for the paltry 60 soldiery you get for Trial Roulette, especially with several wipes.
    (0)

  9. #19
    Player
    KagatoAC's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Rei'sela Leiyal
    World
    Famfrit
    Main Class
    Bard Lv 75
    Quote Originally Posted by TruebladeNuke View Post
    It's sadly as someone else said though. It's not the trial battle itself that's the most difficult thing. (That goes to the Coils of Bahamut) It's the fact that most random people you meet via Duty Finder don't understand the words "teamwork" and "mechanics". Otherwise, people probably wouldn't be avoiding SoF as if it were the plague.
    Not sure where i read it first but its stuck with me.

    "Its not that the fight is difficult, its the 7 other adds you bring with you".
    (3)

  10. #20
    Player
    JimboTCB's Avatar
    Join Date
    Feb 2015
    Posts
    256
    Character
    Stubbo Mackenzie
    World
    Zodiark
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by TruebladeNuke View Post
    I'm still fairly certain that if SE added some notable "rewards" at the end of the Steps of Faith trial battle, it would convince more players to stick around and actually do the trial.
    I'm reminded of the problems WOW had with one particular dungeon in the heroics rotation a couple of expansion packs back (The Oculus in Wrath) which was equally notorious as being a disproportionately long, horrible experience that had to be explained to new people in some detail, and people would routinely quit out of it immediately when it came up as a random. Guess what, they added bonus loot that was only available when you did it through the random dungeon finder (not much - some bonus currency, and a chance of a rare mount) and people stopped quitting.

    And that's the issue with Steps - it's so much longer and more annoying than anything else in the Trials Roulette pool for no extra reward that it just isn't worth bothering with for a lot of people.
    (1)

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