"Difficult trial"? Really now?
"Difficult trial"? Really now?
It shouldnt be in trial to begin with- it should be in main scenario. People join trials for a quick 5 minute fight, either for relics, before they go to work/school, or just for the heck of it. Steps took about 15-20 minutes for us to complete. Its too mech heavy to be considered a trial. Same with chysalis. No on has time to do something that should be done with an fc.
It just depends on who is wielding what.

I used to do Trial roulette because it was a quick way of getting a few tomes. I didn't even mind getting Titan since that doesn't generally take more than 15 minutes with a few wipes. Nariables started to make me worry a little about trial roulette simply because his fight was a little bit tougher and required a hefty explanation for the newcomers. When Steps of faith was introduced I decided right there that I am never doing Trial roulette again, simply because it is guaranteed to be at least 1 wipe (only people entering are likely to be newcomers) and that is guaranteed to take 15 minutes regardless of how quickly everyone dies. So you can expect a dungeon equivalent time for 17 poetics (with roulette reward) vs doing an expert dungeon for 40.
The whole design of roulette rewards is supposed to be the most efficient reward for time invested. For example Expert roulette nets you 75 poetics (40+35) just for 1 dungeon run almost twice as efficient as doing an expert dungeon by itself. Likewise a trial varies from 4-7 poetics + 10 which makes a total of 14-17 per run. An average expert dungeon takes around 20 minutes (I think) that's about 3.75 poetics per minute. An average Trial takes 5 minutes (Light farming much quicker, and can vary a lot depending on the trial) so you are still looking at around 3 poetics a minute on trial roulette. Compared to the standard 40 poetics for 20 minutes on an expert dungeon with no roulette bonus is 2 poetics a minute.
Steps of faith guaranteed to take 15-30+ minutes for 17 poetics (1.13 - 0.56 poetics per minute) An Awful speed to even consider making trials worthwhile. In fact it is likely to be quicker to just take the 30 minute penalty and go and buy a few maps.
Last edited by Firepower; 04-27-2015 at 01:11 AM.



I used to do Trial roulette for the reason many people stated - it's a quick fight. Waiting 15 mins for something? Trial roulette once or twice. Just absolutely bored and don't care what trial you do and don't feel like committing to a full dungeon? Trial roulette.
I don't run from Steps of Faith - I stick around when it pops up till cleared or it's vote majority abandoned (I'm usually 'that guy' that picks no unless somethings been going so terribly wrong/all the people are absolute assholes/we're not going to finish anything with the amount of time left on the clock), but it does make me avoid it, now. So much so that I've forgotten how to do Garuda HM o_oa *Starts automatically running around EX-style in HM*).
I've never left SoF for the bunch of times I've been rolled in (besides going in for FC mates), but it IS making me avoid the roulette due to it's lengthy time. And yeah, I've seen the 5436856348 tank/healer/DPS swapping, myself and it IS frustrating to think, "Yay!- oh." constantly (used to go wander around the back half of the map while waiting). I'm in aggreeance that it should be in Main Story roulette - all of those in that roulette take a lot of time, and people that do that roulette already know and are prepared for what time it's going to take to do them (but, at least, there's no mid-fight cutscenes!).
Last edited by Saseal; 04-27-2015 at 02:13 AM.

The problem is that DF is allergic to teamwork and thinking. Most just want a Faceroll victory, and will quit after the very first wipe.



I'm still fairly certain that if SE added some notable "rewards" at the end of the Steps of Faith trial battle, it would convince more players to stick around and actually do the trial. But otherwise, yeah, I get rather sick of signing up for Trials Roulette, end up in Steps of Faith, and watch as everyone suddenly rage quits before we even get moving, leaving only me standing there. Makes me a bit angry since I personally LIKE taking on Vishap and making him fall like a ton of bricks.
It's sadly as someone else said though. It's not the trial battle itself that's the most difficult thing. (That goes to the Coils of Bahamut) It's the fact that most random people you meet via Duty Finder don't understand the words "teamwork" and "mechanics". Otherwise, people probably wouldn't be avoiding SoF as if it were the plague.



They should just add either an Aymeric or Lucia card (or have both in one like Biggs and Wedge). At the very least that'll get all the TT collectors staying for a week.





That's because any other duty, hunt or trial resets as soon as the entire party dies. If someone messes up badly enough that the fight is unwinnable, you can just wipe. You don't have that option with SoF. You have to wait 15-20 minutes for the trial to end so that it can reset even when you know the run is a failure (i.e. dragonkillers got missed).
IMO, it's not worth the time for the paltry 60 soldiery you get for Trial Roulette, especially with several wipes.
Not sure where i read it first but its stuck with me.It's sadly as someone else said though. It's not the trial battle itself that's the most difficult thing. (That goes to the Coils of Bahamut) It's the fact that most random people you meet via Duty Finder don't understand the words "teamwork" and "mechanics". Otherwise, people probably wouldn't be avoiding SoF as if it were the plague.
"Its not that the fight is difficult, its the 7 other adds you bring with you".

I'm reminded of the problems WOW had with one particular dungeon in the heroics rotation a couple of expansion packs back (The Oculus in Wrath) which was equally notorious as being a disproportionately long, horrible experience that had to be explained to new people in some detail, and people would routinely quit out of it immediately when it came up as a random. Guess what, they added bonus loot that was only available when you did it through the random dungeon finder (not much - some bonus currency, and a chance of a rare mount) and people stopped quitting.
And that's the issue with Steps - it's so much longer and more annoying than anything else in the Trials Roulette pool for no extra reward that it just isn't worth bothering with for a lot of people.
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