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  1. #1
    Player
    StarDrake's Avatar
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    Aug 2013
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    Limsa Lominsa
    Posts
    205
    Character
    Yololo Yolo
    World
    Excalibur
    Main Class
    Dancer Lv 83
    Quote Originally Posted by Fenral View Post
    If we go by the "patch chronology" conceit which will need to be played in order for Alisaie or Nero to show up again in the Main Scenario (if their respective raids must stay optional), then there's actually nothing preventing Bahamut from being summoned again at some point in Heavensward or the upcoming patch cycle.

    Let's just let that sink in.
    Frankly, I've been expecting this one since at least 2.2 when we got the explanation of Final Fantasy metaphysics and the Lifestream. To wit:

    "So we're eventually going to take out Bahamut for good this patch cycle. We can be sure of that. This will return him to the Lifestream.

    Where he can be summoned again.

    Isn't this a bad idea, on some level?"

    Now who'd summon him, that's another question...
    (2)
    Always remember, please be careful.

  2. #2
    Player
    Fenral's Avatar
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    Sep 2011
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    2,179
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by StarDrake View Post
    "Isn't this a bad idea, on some level?"
    Right?

    With enough "belief" (not to be confused with "believers") and a sufficient quantity of aether, anyone can summon a Primal. Even Gilgamesh.

    Even with the Meracydians, Bahamut's primary worshipers, gone, if some other sufficiently devout congregation were to, say, attempt to call together any and all of Midgardsormr's seven progeny for one final assault on their ancient enemy, those unable to answer the call directly could still be made manifest as Primals if an adequate toll were to be paid. This would actually not be so different from the summoning of Good King Moggle Mog XII, but probably not nearly as fluffy and adorable.

    All this is just from what we know of Primal summonings, but supposedly the rules are going to change big time come Heavensward. Won't that be fun.
    (0)

  3. #3
    Player Kaiser-Ace's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Fenral View Post
    Right?

    With enough "belief" (not to be confused with "believers") and a sufficient quantity of aether, anyone can summon a Primal. Even Gilgamesh.


    All this is just from what we know of Primal summonings, but supposedly the rules are going to change big time come Heavensward. Won't that be fun.
    So the Dravanians summon the seven Celestial Dragons (Both dead and alive) to strike out against Ishgaurd. Ishgusrd's church prays REALLY hard for salvation and their "Legendary Knights of Old" come forth to save them. Cue Knights of The Round primal battle.
    (4)

  4. #4
    Player
    Grayve's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    593
    Character
    Kharagan Dotharl
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kaiser-Ace View Post
    So the Dravanians summon the seven Celestial Dragons (Both dead and alive) to strike out against Ishgaurd. Ishgusrd's church prays REALLY hard for salvation and their "Legendary Knights of Old" come forth to save them. Cue Knights of The Round primal battle.
    Oh. Oh my. That'd be amazing.

    Side note, I'd love to see Bahamut Zero from FF7 as well.
    (0)

  5. #5
    Player
    Durthane's Avatar
    Join Date
    Sep 2013
    Location
    Bastok
    Posts
    68
    Character
    Remedia Pancea
    World
    Faerie
    Main Class
    Dark Knight Lv 69
    Quote Originally Posted by Kaiser-Ace View Post
    So the Dravanians summon the seven Celestial Dragons (Both dead and alive) to strike out against Ishgaurd. Ishgusrd's church prays REALLY hard for salvation and their "Legendary Knights of Old" come forth to save them. Cue Knights of The Round primal battle.
    Make this happen! Or make half of it the new Smn LB3... I think I'd have to start playing Smn for that alone XD.
    (0)

  6. #6
    Player
    Cilia's Avatar
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    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,707
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Durthane View Post
    Make this happen! Or make half of it the new Smn LB3... I think I'd have to start playing Smn for that alone XD.
    Nah, I'm hoping SMN Limit Break either briefly augs up the Egi into the full Primal or makes them use the Primal's signature move in its full splendor.

    Hey, why not both?
    (1)
    Trpimir Ratyasch's Way Status (7.4 - End)
    [ ]LOST [X]NOT LOST
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  7. #7
    Player
    Durthane's Avatar
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    Sep 2013
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    Bastok
    Posts
    68
    Character
    Remedia Pancea
    World
    Faerie
    Main Class
    Dark Knight Lv 69
    Quote Originally Posted by Cilia View Post
    Nah, I'm hoping SMN Limit Break either briefly augs up the Egi into the full Primal or makes them use the Primal's signature move in its full splendor.

    Hey, why not both?
    Thats the more likely outcome. But what if... No I suppose a KOTR egi might get a bit to complicated. /sigh

    Give me a moment while I gather the shards of my dashed hopes.
    (0)

  8. #8
    Player
    LineageRazor's Avatar
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    Dec 2013
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    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by StarDrake View Post
    Frankly, I've been expecting this one since at least 2.2 when we got the explanation of Final Fantasy metaphysics and the Lifestream. To wit:

    "So we're eventually going to take out Bahamut for good this patch cycle. We can be sure of that. This will return him to the Lifestream.

    Where he can be summoned again.

    Isn't this a bad idea, on some level?"

    Now who'd summon him, that's another question...
    Remember that the strength of the primal upon summoning depends a lot on how much is invested in the summoning process. A few crystals, and you get level 20 Story Mode Ifrit. A crapton of crystals, and you get moderately dangerous Hard Mode Ifrit. A crapton of crystals and an elaborite Amal'jaa sacrifice, and you wind up with badass Extreme Mode Ifrit.

    The Bahamut Primal we know is ridiculously powerful - but he was summoned through the effort of thousands of dragons. If Bahamut was returned to the aether, and resummoned, his newly summoned form would likely be FAR less powerful unless he was again summoned by thousands of dragons.

    Quote Originally Posted by Cilia View Post
    Nah, I'm hoping SMN Limit Break either briefly augs up the Egi into the full Primal or makes them use the Primal's signature move in its full splendor.

    Hey, why not both?
    We don't want a SMN LB that depends on the SMN having an Egi out. Most of the time they do, but do you really want to restrict when and where a SMN can LB, when no other class has such a restriction?

    Personally, I'm hoping that SMN LB will call upon a random Primal, have that Primal briefly appear, use its super ability, and then vanish. This approach has several advantages:
    - It has a lot of variety. Rather than the same thing every time, you never know what Primal you're going to get.
    - It reuses resources. The devs won't have to create any new animations or graphics - they're all there already.
    - It hearkens back to the "classic" SMNs of old. The appear-attack-vanish summons are what Summoner used to be all about.

    They'd need to abbreviate some of the Primals' attacks, of course. Shiva, for instance, wouldn't be able to her little flyaround, freeze the enemies, and so on. She'd just appear, do a quick freeze, and then leave. Leviathan wouldn't swim as long either.
    (0)

  9. #9
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by LineageRazor View Post
    The Bahamut Primal we know is ridiculously powerful - but he was summoned through the effort of thousands of dragons. If Bahamut was returned to the aether, and resummoned, his newly summoned form would likely be FAR less powerful unless he was again summoned by thousands of dragons.
    <Looks at the Dravanian Hoard> Yea we're gonna need a bigger Dragon Killer. <Starts preparing for round two with the Dreadwyrm King>
    (0)

  10. #10
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Durthane View Post
    Make this happen! Or make half of it the new Smn LB3... I think I'd have to start playing Smn for that alone XD.
    Please no! I don't want to have to put my controller down and go find something else to do for 10 minutes while the KOTR animation plays! I remember having to keep a book around for when I W-Summoned KOTR in FF7.

    Regarding Bahamut, killing the Primal in Coil only allows it to be summoned again, just like the other Primals we "kill." There's no such thing as "killing" one for good (I mean, I guess you could wipe out everyone who has ever heard of them and destroy all history books, but that's a bit much!). Also, "Bahamut Prime" was (relatively speaking) rather weak when you get to T13. Sure, there were plenty of worshipers praying to Bahamut still "alive" to shape the aether, but Dalamud didn't have all that much aether to work with yet. It had no access to crystallized aether and could only use what it could siphon directly from the land (and from Phoenix, I guess). So, if the Dravnarians decide to gather a bunch of crystals and summon a new instance of Bahamut, it's entirely possible that the Bahamut they summon will be stronger than the one you fight in T13.
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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