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  1. #1
    Player
    Sakurakiss123's Avatar
    Join Date
    Mar 2015
    Posts
    54
    Character
    Sakura Limepetal
    World
    Balmung
    Main Class
    Arcanist Lv 60

    arcanistSummoner Idea's 2 (revamped)

    Arcanist -

    Ruin III - 160-210 potency damage - additional effect: silence 1 second (cool-down 30 seconds) (debatable if it has a cast time or not i think it shouldn't) do think does need a cool-down cause this hits one hits hard compared to the other two (why does it have 1 second silence well cause its high mp cost disturbed ability use)

    Bio III - 50 potency for 45 seconds (high duration high damage dot) down side (omg the mp cost). this is longest and most damaging dot you have. nothing . not something you should randomly Spam either. the mp cost is massive more then holys and reason is this. ((another good thing is bio 3 doesn't trigger global cool-down of any of your abilities or does it have a cast time))

    Bane - Remove's the the cap on amount of target's it can hit with your dot's

    Summoner

    Levithan Egi - Melee DPS

    Dread Tide - very liner aoe that is used twice - for this fully function as so post too you need to "place" leviathan either on side's of the enemies or either facing or behind. in away this attack hits twice once in and on the way back dealing 105 potency in and out dealing 210 potency damage. --line aoe--

    this attack is very liner-boomerang like attack damage is split in between 2 attacks but requires the summoner to think before using it . otherwise deals good aoe damage

    Grand Fall - for this too work properly leviathan needs too be"placed properly" . he slam his body on ground sending waterly wave's in all directions at point blank range. this deal 170 potency by knocking them up into the air then on ground. and gives them 40% heavy status for 3 seconds

    Veil of the Whorl - Grants a random player "Reflect" for 6-9 seconds

    Rule ->
    Reflect can be placed on friend or foe alike (too stop them from being healed getting a buff that you don't want them to have or stop an a enemy from using a powerful single target attack on a team mage

    Reflect will cause that ability to bounce off on random enemy or allie reserve effect you wanted it too have

    Reflect can only reflect single ability once afterwards the buff is consumed. you cannot reflect multipliable abilities only one

    Reflect - doesn't effect attacks in melee or point blank range (this is its weakness) . reflect does not effect aoe spells.

    Finally Boss Ultimates. limit breaks powerful attacks other wise wipe the party reflect wont effect

    Aqua Breath - is its basic attack however its aoe it deals 80 potency cleave-attack - yeah not that impressive deals same damage as ruin

    Leviathan (enkindle) - Tsunami - summons a whirl-pool at leviathan's location this will suck-up all monsters caught up in its pbaoe radius and stack on leviathans location. (this ability little more range then holy/flare its unnoticeable) what this does it place's all monsters tight compact. easier to bane and aggro

    + shadowflare + Leviathans(enkindle) + bane-tri-disaster

    Leviathan is awesome at kiting and well being annoyingly awesome at keeping things under control while offering high aoe "splash damage"

    water-splash damage (get it) or cleave
    (0)
    Last edited by Sakurakiss123; 04-25-2015 at 11:17 AM.

  2. #2
    Player
    Robert_Ilcri's Avatar
    Join Date
    Nov 2014
    Posts
    111
    Character
    Robert Ilcri
    World
    Odin
    Main Class
    Scholar Lv 90
    Are you going to post something everyday about how Arcanist/Summoner/Scholar needs to be changed or something? Starting to feel like it. However lets move on to what you've posted this time...

    Ruin III: Not sure if really needed since a lot of classes can already Silence as it is (Paladin, Bard, Ninja, Scholar with Selene). The damage might be a nice thing to have, though as others have stated before maybe Ruin will get a buff in the coming expansion with traits, or if we do get a Ruin III spell it will hopefully have more to it than just Blind like Ruin II.

    Bio III: I don't see why a 45 second DoT is exactly required... Sure a potency like that would be nice, but seems off. Would this be Contagion effected? If so it would be obscenely broken no less. Plus why on earth would it need to cast more than Holy? Who is going to waste that much MP for a single DoT? Yes high damage, but that would seriously hurt the Summoner's MP pool even with an aetherflow stack to use Energy Drain on (which I'd personally rather use Fester).

    Bane: This one is always something people go on about. Personally, I don't see an issue with it being limited. Most dungeons lately have had mechanics tossed in to prevent speed running as much as possible, so this doesn't seem like it's a big problem. They could boost the number of enemies it spreads to sure, but removing the cap might be slightly broken (all that damage spread to that many targets is more than a flare probably... for the cost of a single Aetherflow. Nooope.)

    Leviathan Egi: Now I do think we will be getting new Egi with the expansion. If not two, at least one. Currently we have a ranged magic pet, an upclose dps pet, and of course our tank pet. The next pet is likely to be a ranged physical or debuffer/buffer bet in my guess. However in saying that, your idea of the Leviathan Egi doesn't seem like it would be able to be implemented well at all. Your ideas all require these weird placements for it which is just silly in my opinion (Garuda does have the knockback one but thats not too hard to deal with).

    As for for the whole reflect thing... Why would this ever be a thing? 6-9 seconds of being able to block an ability of some kind? That's a little too broken and would make a lot of boss mechanics that actually require players to be forced to deal with them a moot point (most of Coil with their heavy hit attacks for example.)

    Tsunami sounds like a revamped version of the Blackhole spell that you wanted Summoners to have before. If they did add a skill like this it would be one or the other, and I still personally don't think it would be something that could be used well (mostly due to how much trolling gets done by players sometimes.). Also more range than Holy and Flare, basically meaning it would be always able to hit everything in an area if I'm getting what you are saying.

    All in all your idea for the next Egi doesn't make a great deal of sense, so I can't see this being something they will actually add..


    I get you think that you have all these wonderful and great ideas for revamping Summoner/Scholar but honestly none of them would be able to work the way you envision them. Mostly this is because of the fact they are either too broken or just something that is not really needed. I still personally don't see the hate Summoner even currently gets by a lot of people as it stands. Yes it's not a huge help in AoE but it's single target damage is through the roof when you include all your dots, your pet damage (using Rouse and Spur as often as you can), and a Fester (even more so when it's a Crit) then you got a very powerful ally.

    I think you should think about taking a break from making these posts. Everyday it seems like you have a new way to 'fix' the games classes (or in Scholars case make it super over powered since it's your main). All in all, these ideas are likely not going to be added to the game ever. I'm sure we are all curious to see how our given roles will change come Heavensward but I can assure you they will not be doing things that will break their current classes.
    (4)
    Last edited by Robert_Ilcri; 04-25-2015 at 02:30 PM.

  3. #3
    Player
    Sakurakiss123's Avatar
    Join Date
    Mar 2015
    Posts
    54
    Character
    Sakura Limepetal
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I wanted to town down black hole little bit. maybe offensive enkindle that does more then do damage.

    don't get me wrong I love summoner/scholar maybe more then dev's do. after doing research. I can understand somethings in why we have these abilities. some I do not. stand firm in my belief. I feel that could of done better.

    I believe that any bio spell should have a cast-time. simple it is a damage over time spell. it takes 3 seconds before actually deals damage and 2.5 plus its cast-time and its globle-cool down is also 2.5.

    lets add this up 5.5 seconds before global cool-down "this almost same cast-time as raise maybe off a bit" before it deals damage. meanwhile we are class that is so post to be doing damage while on the "move" black mage's are one's standing still casting spells. not summoners.

    i know you disagree with me on "bane" but it is annoying we have 3 Aether-flow stacks. I ask myself what is better cause by the time i have placed all 3 dot's (this is without contagion) i ask myself is bane even useful anymore when it only effect's 3 target's specially when the tank speed pulls.

    I seen people in my server "Kick summoners from there party simply cause they cannot provide the damage per second for that raid" they would rather have a bard.dragoon a nin and black mage. simply because their easier too yush. they safely assume like most people this summoner we gonna have a bad run.
    (0)

  4. #4
    Player
    Robert_Ilcri's Avatar
    Join Date
    Nov 2014
    Posts
    111
    Character
    Robert Ilcri
    World
    Odin
    Main Class
    Scholar Lv 90
    Well sounds like people on your server are biased or something then, never have I been kicked just because I was a summoner nor have I seen anyone else be kicked just for being a summoner.. They're in a pretty high demand over on the Cerberus server to be honest. Also if they ARE kicking for that reason, then that isn't one of the 'allowed' kick reasons. People can get in huge trouble for that kind of thing.

    Back to the whole Bane debate, I have a feeling if they do edit anything surrounding this it will just be making the cap higher but not fully removing it as I said. You brought up the Aetherflow stacks as well, who knows they might give us a fourth stack of it come the expansion so that would make it even easier to really make use of if that was set to something like that. Not overpowered, but effective.

    With how our DoTs and main damage work, honestly still don't have a problem with it. When by myself, meaning no bonuses to int, my dots seem to hit anywhere from 420-500 damage all together, with Garuda doing 330 (520 crit) normally. Rouse + Spur ups that damage to roughly 650 without a crit (970 crit)

    Add in Fester to this now. I personally manage anywhere from 1150-1200 with one (1700) crit. Using these base numbers we can calculate;

    Normal, no buffs, no crits: 420 + 330 + 1150 = 1900 base damage. Now Add in three Ruin I (300) between Fester use plus three more hits from Garuda (still 330) to get 900 and 990 between at least two.

    I'd say thats a fair amount for no crits with just one of your three Fester uses.
    (2)
    Last edited by Robert_Ilcri; 04-26-2015 at 05:15 AM.

  5. #5
    Player
    Sakurakiss123's Avatar
    Join Date
    Mar 2015
    Posts
    54
    Character
    Sakura Limepetal
    World
    Balmung
    Main Class
    Arcanist Lv 60
    It is a fair amount. but want you understand something. when comes too "single-target direct damage" we shouldn't have an equal in this as far as magic. ever sense black-mage had it single target damage buffed. it felt that they where on pair with us summoner's. why is this unfair cause they didn't touch are aoe's. maybe because most of our good aoe's are apart "arcanist" if they did that scholar would get buffed too. watch brings up a whole another agruement. "sighs"

    if they are not gonna do anything about the single-target damage. then at least touch up on are ability to aoe.

    when the summoner released i was disappointed did i lose faith in squire enix. no keep playing class having faith that one day they fix things. but nerf after nerf with hard to find supportive gear. it is a critical blow. now we have 2 mouths before the expansion. and tensions are high. class/job that has gotten little to no love. watch i for one feel they start getting some dev love
    (0)
    Last edited by Sakurakiss123; 04-26-2015 at 10:50 AM.

  6. #6
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Each Egi change the way the dots and your spell work may be hard to do this seeing how SE seem little lazy and it may cost too much money/time to do.

    It be a cool idea tho if you do ifrit your dots can do fire dps and other stuff. If you have other type of egi you have more spell speed other egi can give you crit for your dots and so on.
    (0)
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