I tested this out, and on average it is .88 seconds slower than pushing the attack abilities manually.
This is for the whole 3 ability aggro chain, not between each attack.

I tested this out, and on average it is .88 seconds slower than pushing the attack abilities manually.
This is for the whole 3 ability aggro chain, not between each attack.

Make a 10 second pull macro so your team can be ready for the pull.
Dont Forget 3 Oct 11 | Vi Veri Veniversum Vivus Vici
i think the only necessary one is the pull macro. everything else can be pressed by itself. hallowed ground (in a real oh sh*t moment) might not make it in time if you tie it to a macro.
The utility of those macros is highly debatable. Esuna/leeches cannot be precast in this case, so they have to wait to see the buff.. Then cast time.. At most, you'll save 1-2 seconds and healer will lose a gcd.


Dunno, I pre-cast it when the timer on berserk doesn't mark any number and it usually lands on time.



Yep, that's more reliable than any announcement macro. Macro announcement for this is useless spam because the Berserk timer is there anyway.
And to the OP: for tanking macros, announcement macros or even a "warning! <se.1><se.2>" general-purpose macro would be useful. In some fights there are times when the tank have little to do, and watching out for a specific enemy spell cast or skill, then warning everyone by pressing that warning macro, would be very useful. Even the best DPS/Healers sometimes can forget about something and that warning macro may just save you a wipe.
Last edited by Zfz; 04-26-2015 at 09:15 AM.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway

By the way, I've never taken any notice of macro options at all, since starting on the game in the middle of last year, until just recently.
questions...And to the OP: for tanking macros, announcement macros or even a "warning! <se.1><se.2>" general-purpose macro would be useful. In some fights there are times when the tank have little to do, and watching out for a specific enemy spell cast or skill, then warning everyone by pressing that warning macro, would be very useful. Even the best DPS/Healers sometimes can forget about something and that warning macro may just save you a wipe.
Is "warning! <se.1><se.2>" the first thing I put in a macro after /ac or somewhere else?
Also, would I need Berserk in somewhere too?
This may be slow, but I could alter the timing to /wait 3.00 instead of 2.50 with each action.



I was talking about a general purpose warning macro. Which means /p message is the only thing in the macro. I don't use macros for combos, it's just...combos should be muscle memory by the time you're 50. So I can't offer advice if all you really want is to macro your attacks against all the advice that tell you not to.By the way, I've never taken any notice of macro options at all, since starting on the game in the middle of last year, until just recently.
questions...
Is "warning! <se.1><se.2>" the first thing I put in a macro after /ac or somewhere else?
Also, would I need Berserk in somewhere too?
This may be slow, but I could alter the timing to /wait 3.00 instead of 2.50 with each action.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
When I'm healing, if I can, I try to remove all debuffs.
Seeing a debuff time out that was completely Esuna/leech'able, and I had the time for it (not emergency healing), leaves a little mark on my pride.
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