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  1. #1
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ashkendor View Post
    Un-nerfed Turn 7 would like to speak with you.

    So would Turn 9.
    A bit late to reply, but Turn 7 was super easy and had basically no mechanics in comparison.

    I don't consider 'turn around when you get a debuff, petrify an add, or stand behind the petrified add' a mechanic, honestly. Turn 7 is the easiest turn in history and always has been. >_> The nerfs just made it way more forgiving.

    Turn 6 wasn't much better, and turn 9 is also incredibly simple when it comes down to it, it's just another long fight that you can't make a mistake in.

    Only fight in second coil that is even remotely complex is turn 8.
    (1)
    Last edited by FoxyAreku; 04-27-2015 at 04:08 AM.

  2. #2
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by FoxyAreku View Post
    A bit late to reply, but Turn 7 was super easy and had basically no mechanics in comparison.

    I don't consider 'turn around when you get a debuff, petrify an add, or stand behind the petrified add' a mechanic, honestly. Turn 7 is the easiest turn in history and always has been. >_> The nerfs just made it way more forgiving.

    Turn 6 wasn't much better, and turn 9 is also incredibly simple when it comes down to it, it's just another long fight that you can't make a mistake in.

    Only fight in second coil that is even remotely complex is turn 8.
    T6 had a few large mechanics before people figured out the LoS method. Honestly, whether you want to think it so or not, a mechanic is a mechanic. Turn 8 was widely accepted as the easiest Second Coil turn, and for good reason at that.
    (0)