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  1. #51
    Player
    Priwia's Avatar
    Join Date
    Jan 2014
    Posts
    142
    Character
    Priwia Nightfall
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Guys, there will be stuff to do for every kind of player in the new raid.

    Q:You've mentioned that Alexander Normal is for people to relax and enjoy the story, does that mean they'll be cleared within a day or two?
    Y: /em nods.
    Q. Was Hard mode made with WoW's Mythic raids in mind?
    Y: We're actually calling them Heroic internally.
    Q.Does that mean there'll be something even harder?
    Y: Depends on the players' clear rates and requests.
    Q. So Alexander was made with player clear rates in mind?
    Y: Yup. Looking at the number of player clears, we also have something called Content Costs where we basically want our content to be enjoyable by more people.
    Q. How many levels?
    Y: 4.
    Q. Will there be higher IL requirements and more gimmicks as we go up?
    Y: Yes. We designed it with what players considered fun between all 3 coils.

    So, based on the Q&A, we will have a "Normal/Story" mode really easy (just for the story), and a Hard Mode for the raiders.
    If the Hard Mode is too easy, they will add another mode, for the hardcore raiders.

    I think its good enough.
    (0)

  2. #52
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Lyrinn View Post
    Who said NM would be faceroll? Majority of players still can't clear or consistently farm FCoB in pugs and even more can't do it without being in full i130 on top of echo. If we're talking about FCoB + Echo levels of difficulty and not LotA/ST/WoD, then it will be geared towards the middle group.
    A disconcerting number of people still can't do steps of faith or WoD in pugs, despite both encounters being ridiculously easy. Whether or not this game's pugs can clear something is no indication of actual difficulty. >_>
    (2)

  3. #53
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Tannlore View Post
    Today he expanded on this and yes, hard more is the equivalent of SCoB savage:

    http://www.reddit.com/r/ffxiv/commen...d_other_stuff/
    The text on reddit is

    Q. How hard is Alexander Hard?
    Y: About as hard as FCOB Savage ← ?!?!?!
    and leaves much room for interpretation.

    And in earlier questions he confirmed again what I wrote in other threads

    Q.Does that mean there'll be something even harder?
    Y: Depends on the players' clear rates and requests.
    Q. So Alexander was made with player clear rates in mind?
    Y: Yup. Looking at the number of player clears, we also have something called Content Costs where we basically want our content to be enjoyable by more people.
    I think the clearing rates they have in mind are similar to actual FCoB.
    (2)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  4. #54
    Player
    gorezilla1's Avatar
    Join Date
    Sep 2013
    Posts
    173
    Character
    Aleister Miltrenahr
    World
    Siren
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Chibilidawg View Post
    Am I to understand that they're eradicating the midcore from raids now too?
    Alexander Normal IS mid-level raiding.
    (0)

  5. #55
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tannlore View Post
    Today he expanded on this and yes, hard more is the equivalent of SCoB savage:

    http://www.reddit.com/r/ffxiv/commen...d_other_stuff/
    Q. How hard is Alexander Hard?

    Y: About as hard as FCOB Savage ← ?!?!?!
    FCoB Savage =/= SCoB Savage
    And only the devs know how hard FCoB Savage is before they tuned it down for our FCoB normal mode.
    (0)

  6. #56
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by gorezilla1 View Post
    Alexander Normal IS mid-level raiding.
    Alexander Normal is EASIER than current Coil, and current Coil IS medium core raiding. Therefore there is technically NO medium core raiding in the expansion, only casual and hardcore.
    (5)

  7. #57
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Jarinolde View Post
    Alexander Normal is EASIER than current Coil, and current Coil IS medium core raiding. Therefore there is technically NO medium core raiding in the expansion, only casual and hardcore.
    Personally I thought hardcore would be clearing coil within 3 months of coil intro while midcore clears within 6 months while casual clears during echo. Though apparently my estimation seems to be two grades too high for most people. Would people still attempting t9 right now consider themselves to be midcore? Really?
    (3)

  8. #58
    Player
    Chibilidawg's Avatar
    Join Date
    Mar 2015
    Posts
    118
    Character
    Conleth Cirino
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by gorezilla1 View Post
    Alexander Normal IS mid-level raiding.
    No, from the sounds of it ("cleared in a day or two" & "to relax and enjoy the story), it's straight up easy-mode.

    And Alexander Hard will be overly difficult for a mid-core player (equivalent to "FCoB Savage").

    Point is, the game desperately needs 3 difficulty tiers (for raiding, at least).

    Dungeons have their easy, leveling counterparts & the tuned-for-level-50 alternatives which are quickly out-geared (turning them easy very fast, because a lot of them are mechanically light).

    24-Man's just have their one easy difficulty (same as dungeons, quickly outgeared & becoming "zerg tower" in no time).

    Primals are just perfect I think... except I think this game needs to implement a much harsher ilvl sync on its hardest difficulty settings (e.g. EX Primals).

    I would say pre-nerfed, non-echo SCOB was perfect raider midcore.

    Now, it's important to note that "raider midcore" & plain midcore are very different.

    When I say raider midcore, I'm emphasizing some sort of effort put into accomplishing the raids, gearing for it, & forming up.

    Midcore in general tries to keep their gear in check I would say, caps their Poetics for the week at least, but doesn't necessarily min-max to the extreme or contemplate the meta or strategies in their sleep. This' partly why I wouldn't consider the 50 Dungeons or the 24-Man's midcore due to them turning into zerg-fests pretty quickly as a result of their mechanical lightness. Maybe pre-nerf Pharos could count but that's about it for 4/24 Content.

    I typed this in a major sleep stupor just as I awoke so I'm probably not giving the best or clearest picture, but this gives you an idea.

    Implementing EX Dungeons, a third Raid Difficulty, & Savage 24-Mans would be PERFECT.
    (4)
    Last edited by Chibilidawg; 04-27-2015 at 01:20 AM.

  9. #59
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Chibilidawg View Post
    Implementing EX Dungeons.
    This would be an absolutely fantastic feature.
    (2)

  10. #60
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    While i do agree with you, i don't necessarily think they should just add more difficulty levels to alex. I feel they need to add more things like the Ultima HM and Odin (Urths Fount), kind of fights for a more medium level of difficulty. Maybe have 1-2 mechanics that will kill people instead of 8+ like in coil.

    Let's hope in future content patches we get more stuff like that. Unfortunately in 3.0 endgame is gonna be slim pickings.
    (0)
    Last edited by Whocareswhatmynameis; 04-27-2015 at 02:30 AM.

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