I can definitely see this coming. People complaining about not getting the top tier gear while they're actually paying for a susbcription (Just to mention one of their arguments).
I'm really excited to give Alexander HM a try. I love challenge, and I wouldn't blame the dev team for making it really hard but myself for not being able to clear. And again, I really doubt it will be as hard as the current Savage. If the current Coil was beaten by less than the 10% of the player's population, making it like Savage will reduce that number to a 1% or even less!
.I can definitely see this coming. People complaining about not getting the top tier gear while they're actually paying for a susbcription (Just to mention one of their arguments).
I'm really excited to give Alexander HM a try. I love challenge, and I wouldn't blame the dev team for making it really hard but myself for not being able to clear. And again, I really doubt it will be as hard as the current Savage. If the current Coil was beaten by less than the 10% of the player's population, making it like Savage will reduce that number to a 1% or even less!
Current coil was beaten by less than 5% of the players who bought the game on PS3/PS4, and that's based on Sony's own trophy data for players completing the BCOB Turns 1-5. Not sure of the PC numbers, but it's clear that comparatively few have completed even turn 5 of coil
Anyone who whines that the normal mode drops are not the same as hard mode will need to get a swift reminder of reality, along with an even swifter kick.
This is stupid, there's a reason Blizzard doesn't care about when world-first teams clear content. Because 20 people out of 10 million people who play WoW literally do not mean anything when designing content. I can't believe that Yoshi and his crew could be that stupid, the story goes that Yoshi has played WoW and knows how that works. He's also probably aware of how Wildstar crashed and burned after launch too, or I would imagine he is.
If they are really going to push the "casual core" and "midcore", you know, the people who raid only 1-2 times a week and don't live their entire lives in the database, into the bucket that holds the non-raiders with Alexander HM difficulty they are not going to like what happens to sub numbers after the first month of Heavensward after everyone has facerolled their way through Alexander NM and 99.995% of players have nothing to do because Alex HM is now only for the people who do Mythic raiding in WoW. Blizzard hasn't added multiple difficulty levels between faceroll and impossible in WoW raids just for the hell of it.
Last edited by Illya; 04-26-2015 at 02:17 PM.
So..you think 99% ffxiv players care about end game raids? Really?If they are really going to push the "casual core" and "midcore", you know, the people who raid only 1-2 times a week and don\\\\'t live their entire lives in the database, into the bucket that holds the non-raiders with Alexander HM difficulty they are not going to like what happens to sub numbers after the first month of Heavensward after everyone has facerolled their way through Alexander NM and 99.995% of players have nothing to do because Alex HM is now only for the people who do Mythic raiding in WoW. Blizzard hasn\\\\'t added multiple difficulty levels between faceroll and impossible in WoW raids just for the hell of it.
Well Yoshi said in that nico nico thing they are calling Alex Hard, heroic internally. I've never played WoW, but i'm guessing heroic isn't as hard as mythic.
Last edited by Whocareswhatmynameis; 04-26-2015 at 03:02 PM.
Until this current expansion, Heroic was Mythic. They added a new, easier difficulty and just redid the naming structure. Essentially, what happened was:
Previous:
LFR: Baby-mode
Normal: Basic
Heroic: Hardcore
Current:
LFR: Baby-mode
Normal: Below basic
Heroic: Basic
Mythic: Hardcore
I think some of you misunderstood me... I didn't say I don't like Alexander Savage being harder than FCoB, I actually like that.
But I like it mostly because it will give those hardcore progression players something more to do, maybe not much for for the best of the best groups, but for the "normal" progression groups, which is good for the game in general.
Alexander Savage could be very hard for most groups to do, and would require them to get better gear from Alexander Normal mode first.
That might still be true, but if we need gear from Alex NM, I don't just want it to be a slightly harder 8 man dungeon or something... I still want it to be a raid where there is a point in having a static and having decent coordination.
Who said NM would be faceroll? Majority of players still can't clear or consistently farm FCoB in pugs and even more can't do it without being in full i130 on top of echo. If we're talking about FCoB + Echo levels of difficulty and not LotA/ST/WoD, then it will be geared towards the middle group.
10% is the JP servers, its 2% on the NA ones.I can definitely see this coming. People complaining about not getting the top tier gear while they're actually paying for a susbcription (Just to mention one of their arguments).
I'm really excited to give Alexander HM a try. I love challenge, and I wouldn't blame the dev team for making it really hard but myself for not being able to clear. And again, I really doubt it will be as hard as the current Savage. If the current Coil was beaten by less than the 10% of the player's population, making it like Savage will reduce that number to a 1% or even less!
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