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  1. #1
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by SpookyGhost View Post
    T7 definitely had a lot of mechanics to deal with.

    ... for your Bard.

    Also this is kind of interesting, the discussion about Alex Normal being too easy and Alex Savage being too hard. I think we are guesstimating a bit too much and assuming that Normal will be faceroll, but since it's on a loot lockout instead of the usual one then that guess could actually hold some weight. Alex Normal and weekly tomes, I assume, are for gearing for Savage, thus incentivizing players of all sorts to group together to gear up, either to tackle Savage or just to make normal dungeons easier. We'll probably get an upgrade system for the weekly tome gear, but that'll probably be locked away in Savage at least for quite awhile.

    It kind of depends on just how casual it is, though. LFR in WoW is faceroll and most players complain about it because of that. Normal in WoW, however, is just your standard difficulty - not too hard, not too easy. Hopefully SE is taking a note from Blizzard (as they often do... maybe too many times) and tuning it that way, making Savage like Heroic difficulty.
    I'm not too familiar with the difficulties on Wow raids etc, but in the same Q&A at Nico, they got this question:
    Q. Was Hard mode made with WoW's Mythic raids in mind?
    Y: We're actually calling them Heroic internally.


    As for the difficulty, I guess it was too much expecting hard mode to be like SCoB(Savage), but I was hoping it would be harder than current coil though... But the reason they could make that one harder, I thought was because they were adding normal mode, which could keep players busy for a while at least, and help medium core players gear appropriately before entering Hard mode. It could also work as a stepping stone for players that haven't gotten into raiding before, or are new to the game.

    We already have the CTs now, and the new one in heavensward for the casuals... what was needed was a stepping stone between the highest level raid and "CT", not another CT level raid. So I really hope there is some challenge to it
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  2. #2
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Craiger View Post
    I'm not too familiar with the difficulties on Wow raids etc, but in the same Q&A at Nico, they got this question:
    Q. Was Hard mode made with WoW's Mythic raids in mind?
    Y: We're actually calling them Heroic internally.


    As for the difficulty, I guess it was too much expecting hard mode to be like SCoB(Savage), but I was hoping it would be harder than current coil though... But the reason they could make that one harder, I thought was because they were adding normal mode, which could keep players busy for a while at least, and help medium core players gear appropriately before entering Hard mode. It could also work as a stepping stone for players that haven't gotten into raiding before, or are new to the game.

    We already have the CTs now, and the new one in heavensward for the casuals... what was needed was a stepping stone between the highest level raid and "CT", not another CT level raid. So I really hope there is some challenge to it
    Keep in mind that what is now called Mythic in WoW was Heroic before, they added Mythic as a new difficulty level in Warlords of Draenor IIRC.
    (1)