I'd say think of it more like story mode dungeons at the end of 2.0, the 8 man content that at the time was tough and you had to know what to do to get through it, but it wasn't as intensive as base coil.
I'd say think of it more like story mode dungeons at the end of 2.0, the 8 man content that at the time was tough and you had to know what to do to get through it, but it wasn't as intensive as base coil.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.