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  1. #1
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80

    Alexander Normal difficulty...

    So from what we can read that have been translated to English, Yoshi-P have said Alexander Normal is there for people to relax and enjoy the story, as well as it will be cleared within a day or two...

    Do you think there is some misunderstanding here? Because they were pretty clear that Alexander Hard mode is going to be as hard as FCoB Savage (doesn't exist, but we know what they mean)

    I make this thread, because I'm hearing everyone talking about how normal mode will be as easy as CT or something... but do you really think that's what's going to happen? Seems weird.

    They said it was going to be like Coil with Echo before, and depending on how much Echo we are talking about, that doesn't mean everyone will just faceroll it. FCoB with 10% Echo still requires coordination, and majority of players don't beat it until there's much higher Echo.

    Yoshi-P saying it will be cleared in 1 or 2 days doesn't mean everyone will do that, he could just be talking about early progression players or something.

    The part about relaxing and enjoying the story does worry me though, but could there be some translation errors there?

    Just seems to weird otherwise, if a more medium core static like the one I'm in, can beat Alexander Normal in a couple of days, then hit a very hard wall with Savage mode, which is too hard for most players.

    Don't get me wrong, I love that they have added a Savage mode, but if it's truly that hard... then it will be a pretty long time before "normal" statics can progress at all.
    (4)

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Where did you get this info? Cos last I heard, normal would be as hard as current coil with echo, and hard mode would be coil without echo.
    (0)

  3. #3
    Player
    RiceisNice's Avatar
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    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    They said it'd be FCoB savage difficulty.

    But we dont even have FCoB Savage. If they meant FCoB difficulty, I'm fine with that. It's challenging in a way that it should be imo (balance of both mechanic execution and knowing your job) compared to the mechanic-heavy SCoB.
    (1)

  4. #4
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RiceisNice View Post
    They said it'd be FCoB savage difficulty.

    But we dont even have FCoB Savage. If they meant FCoB difficulty, I'm fine with that. It's challenging in a way that it should be imo (balance of both mechanic execution and knowing your job) compared to the mechanic-heavy SCoB.
    Final coil had more mechanics than second coil though....actually the only fight that was even mechanic heavy at all in second coil was turn 8.
    (0)

  5. #5
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by FoxyAreku View Post
    Final coil had more mechanics than second coil though....actually the only fight that was even mechanic heavy at all in second coil was turn 8.
    In terms of the sheer number of mechanics you had to deal with all at once, SCoB was far more mechanic-heavy than FCoB. FCoB is a joke compared to SCoB. T10 the most you have to deal with is tether/charge. T11, laugh. T12 is respectable. T13 last phase (which is half the fight) is just a repeat of the first phase with tethers and Flatten replaced by Akh Morn.
    (6)

  6. #6
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Final coil had more mechanics than second coil though....actually the only fight that was even mechanic heavy at all in second coil was turn 8.
    Un-nerfed Turn 7 would like to speak with you.

    So would Turn 9.
    (20)

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by FoxyAreku View Post
    Final coil had more mechanics than second coil though....actually the only fight that was even mechanic heavy at all in second coil was turn 8.
    I meant in the sense of the mechanics itself, not the number of mechanics. Compare T7 to T10. To sum it in a nutshell, T7 has so much delicate one shot mechanics, I end up paying attention more to the fight mechanics itself than doing my role as either a tank, dps or healer. I feel absolutely no sense of urgency on "This is a dps check and I need to kill XYZ asap" as I would see in FCoB (esp T13 phase 3), at least not to the same degree to my sense of urgency when it comes to team-rope job mechanics.

    In the end, I never redid any of the SCoB fights after I cleared t9 because they weren't fun for me. They were not fun pre-nerf, and they're definitely not fun post-nerf. I only enjoyed T9 because of the atmosphere behind it and how it related back to 1.0 and Nael.

    In FCoB? The mechanics are not as delicate, but you still had to stay on top of your game with performing the role. The overall outgoing damage pushes healers to their limits without aggroing the shadows/storm as soon as they spawn. Being able to do good DPS makes T12 much more tolerable when you can push for four bennus, and is especially important in T13 phase 3. All of that, and there were still mechanics which strike a good balance between the two.

    Most importantly though, the fights in FCoB get progressively easier naturally as you get gear from poetics or when the content gets older, without making changes to the fight itself. Again, look at SCoB,honestly if they did not change the mechanics, echo would've done absolutely nothing to make it more DF-friendly or easier

    That's just me though. I simply do not enjoy fights that require so much attentin to one shot-mechanics, I end up playing with the mechanics than playing my class.
    (1)
    Last edited by RiceisNice; 04-26-2015 at 04:27 AM.

  8. #8
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Hard = Savage in JP as far as naming the difficulties goes. Basically he means that Alexander (Hard) or (Savage in English version) will be similar to how FCoB was.
    (0)

  9. #9
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    It's been stated before that Alexander Savage will be coil Savage difficult.
    The difference is that Alexander Savage will have different drops where coil Savage only had titles.

    Alexander normal being of coil with echo difficulty doesn't really mean much considering how many are stuck even on T5 still.
    It does however mean that it's very unlikely that Alexander normal will get nerfs/echo.

    Hardcore raiders get savage, the rest get normal, and more people will get to enjoy the story behind Alexander.
    (2)

  10. #10
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Nekodar View Post
    It's been stated before that Alexander Savage will be coil Savage difficult.
    The difference is that Alexander Savage will have different drops where coil Savage only had titles.

    Alexander normal being of coil with echo difficulty doesn't really mean much considering how many are stuck even on T5 still.
    It does however mean that it's very unlikely that Alexander normal will get nerfs/echo.

    Hardcore raiders get savage, the rest get normal, and more people will get to enjoy the story behind Alexander.
    Yeah, but what about the players that will find normal mode to be too easy, and hard/savage too hard?

    Current Coil is pretty well balanced for a player like me. It's hard, but manageable. SCoB(savage) is really hard, even now way past it's release, if Alexander Hard mode is anything like that, I think it's too hard for most. At least until everyone is overgeared.

    If Alex Normal is like doing FCoB right now with the 10% echo, then I think it will be perfectly fine. It would offer some challenge, but more people would be able to get into raiding. Then while you gear up with Alexander Normal mode and tomes, you can then start making progress on the very hard Alexander Hard mode.

    If Alexander Normal is just a story mode though, then all those medium core players will hit a wall, and be pissed off.
    (3)
    Last edited by Craiger; 04-26-2015 at 05:51 AM.

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