Quote Originally Posted by FoxyAreku View Post
Final coil had more mechanics than second coil though....actually the only fight that was even mechanic heavy at all in second coil was turn 8.
In terms of the sheer number of mechanics you had to deal with all at once, SCoB was far more mechanic-heavy than FCoB. FCoB is a joke compared to SCoB. T10 the most you have to deal with is tether/charge. T11, laugh. T12 is respectable. T13 last phase (which is half the fight) is just a repeat of the first phase with tethers and Flatten replaced by Akh Morn.