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  1. #1
    Player
    Craiger's Avatar
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    Oct 2013
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    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80

    Alexander Normal difficulty...

    So from what we can read that have been translated to English, Yoshi-P have said Alexander Normal is there for people to relax and enjoy the story, as well as it will be cleared within a day or two...

    Do you think there is some misunderstanding here? Because they were pretty clear that Alexander Hard mode is going to be as hard as FCoB Savage (doesn't exist, but we know what they mean)

    I make this thread, because I'm hearing everyone talking about how normal mode will be as easy as CT or something... but do you really think that's what's going to happen? Seems weird.

    They said it was going to be like Coil with Echo before, and depending on how much Echo we are talking about, that doesn't mean everyone will just faceroll it. FCoB with 10% Echo still requires coordination, and majority of players don't beat it until there's much higher Echo.

    Yoshi-P saying it will be cleared in 1 or 2 days doesn't mean everyone will do that, he could just be talking about early progression players or something.

    The part about relaxing and enjoying the story does worry me though, but could there be some translation errors there?

    Just seems to weird otherwise, if a more medium core static like the one I'm in, can beat Alexander Normal in a couple of days, then hit a very hard wall with Savage mode, which is too hard for most players.

    Don't get me wrong, I love that they have added a Savage mode, but if it's truly that hard... then it will be a pretty long time before "normal" statics can progress at all.
    (4)

  2. #2
    Player
    FoxyAreku's Avatar
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    Jul 2014
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    Limsa
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    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Where did you get this info? Cos last I heard, normal would be as hard as current coil with echo, and hard mode would be coil without echo.
    (0)

  3. #3
    Player
    RiceisNice's Avatar
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    Jul 2014
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    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    They said it'd be FCoB savage difficulty.

    But we dont even have FCoB Savage. If they meant FCoB difficulty, I'm fine with that. It's challenging in a way that it should be imo (balance of both mechanic execution and knowing your job) compared to the mechanic-heavy SCoB.
    (1)

  4. #4
    Player
    FoxyAreku's Avatar
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    Limsa
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    Areku Foxfire
    World
    Hyperion
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    Scholar Lv 90
    Quote Originally Posted by RiceisNice View Post
    They said it'd be FCoB savage difficulty.

    But we dont even have FCoB Savage. If they meant FCoB difficulty, I'm fine with that. It's challenging in a way that it should be imo (balance of both mechanic execution and knowing your job) compared to the mechanic-heavy SCoB.
    Final coil had more mechanics than second coil though....actually the only fight that was even mechanic heavy at all in second coil was turn 8.
    (0)

  5. #5
    Player
    Lyrinn's Avatar
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    Aug 2013
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    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by FoxyAreku View Post
    Final coil had more mechanics than second coil though....actually the only fight that was even mechanic heavy at all in second coil was turn 8.
    In terms of the sheer number of mechanics you had to deal with all at once, SCoB was far more mechanic-heavy than FCoB. FCoB is a joke compared to SCoB. T10 the most you have to deal with is tether/charge. T11, laugh. T12 is respectable. T13 last phase (which is half the fight) is just a repeat of the first phase with tethers and Flatten replaced by Akh Morn.
    (6)

  6. #6
    Player
    Ashkendor's Avatar
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    Mar 2014
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    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Final coil had more mechanics than second coil though....actually the only fight that was even mechanic heavy at all in second coil was turn 8.
    Un-nerfed Turn 7 would like to speak with you.

    So would Turn 9.
    (20)

  7. #7
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ashkendor View Post
    Un-nerfed Turn 7 would like to speak with you.
    T7 definitely had a lot of mechanics to deal with.

    ... for your Bard.

    Also this is kind of interesting, the discussion about Alex Normal being too easy and Alex Savage being too hard. I think we are guesstimating a bit too much and assuming that Normal will be faceroll, but since it's on a loot lockout instead of the usual one then that guess could actually hold some weight. Alex Normal and weekly tomes, I assume, are for gearing for Savage, thus incentivizing players of all sorts to group together to gear up, either to tackle Savage or just to make normal dungeons easier. We'll probably get an upgrade system for the weekly tome gear, but that'll probably be locked away in Savage at least for quite awhile.

    It kind of depends on just how casual it is, though. LFR in WoW is faceroll and most players complain about it because of that. Normal in WoW, however, is just your standard difficulty - not too hard, not too easy. Hopefully SE is taking a note from Blizzard (as they often do... maybe too many times) and tuning it that way, making Savage like Heroic difficulty.
    (1)
    Last edited by SpookyGhost; 04-26-2015 at 05:58 AM.

  8. #8
    Player
    Craiger's Avatar
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    Oct 2013
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    Atiqa Craiger
    World
    Phoenix
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    Pugilist Lv 80
    Quote Originally Posted by SpookyGhost View Post
    T7 definitely had a lot of mechanics to deal with.

    ... for your Bard.

    Also this is kind of interesting, the discussion about Alex Normal being too easy and Alex Savage being too hard. I think we are guesstimating a bit too much and assuming that Normal will be faceroll, but since it's on a loot lockout instead of the usual one then that guess could actually hold some weight. Alex Normal and weekly tomes, I assume, are for gearing for Savage, thus incentivizing players of all sorts to group together to gear up, either to tackle Savage or just to make normal dungeons easier. We'll probably get an upgrade system for the weekly tome gear, but that'll probably be locked away in Savage at least for quite awhile.

    It kind of depends on just how casual it is, though. LFR in WoW is faceroll and most players complain about it because of that. Normal in WoW, however, is just your standard difficulty - not too hard, not too easy. Hopefully SE is taking a note from Blizzard (as they often do... maybe too many times) and tuning it that way, making Savage like Heroic difficulty.
    I'm not too familiar with the difficulties on Wow raids etc, but in the same Q&A at Nico, they got this question:
    Q. Was Hard mode made with WoW's Mythic raids in mind?
    Y: We're actually calling them Heroic internally.


    As for the difficulty, I guess it was too much expecting hard mode to be like SCoB(Savage), but I was hoping it would be harder than current coil though... But the reason they could make that one harder, I thought was because they were adding normal mode, which could keep players busy for a while at least, and help medium core players gear appropriately before entering Hard mode. It could also work as a stepping stone for players that haven't gotten into raiding before, or are new to the game.

    We already have the CTs now, and the new one in heavensward for the casuals... what was needed was a stepping stone between the highest level raid and "CT", not another CT level raid. So I really hope there is some challenge to it
    (0)

  9. #9
    Player
    Tyrn's Avatar
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    Oct 2014
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    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SpookyGhost View Post
    but since it's on a loot lockout instead of the usual one then that guess could actually hold some weight.
    The CT style loot lockout has me really worried. Coil was the only story in 2.x that I cared about completing because the fights required effort which got me engaged, on the other hand I couldn't bring myself to give a shit about the main story or the Crystal Tower series. When they've said we're going to have to farm the easy mode to have the gear to even have a chance at the difficult fights I don't see myself getting excited about fighting a "new" boss when I've already killed it countless times.
    (1)

  10. #10
    Player
    FoxyAreku's Avatar
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    Limsa
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    Areku Foxfire
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    Hyperion
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    Scholar Lv 90
    Quote Originally Posted by Ashkendor View Post
    Un-nerfed Turn 7 would like to speak with you.

    So would Turn 9.
    A bit late to reply, but Turn 7 was super easy and had basically no mechanics in comparison.

    I don't consider 'turn around when you get a debuff, petrify an add, or stand behind the petrified add' a mechanic, honestly. Turn 7 is the easiest turn in history and always has been. >_> The nerfs just made it way more forgiving.

    Turn 6 wasn't much better, and turn 9 is also incredibly simple when it comes down to it, it's just another long fight that you can't make a mistake in.

    Only fight in second coil that is even remotely complex is turn 8.
    (1)
    Last edited by FoxyAreku; 04-27-2015 at 04:08 AM.

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