Well Yoshi said in that nico nico thing they are calling Alex Hard, heroic internally. I've never played WoW, but i'm guessing heroic isn't as hard as mythic.
Well Yoshi said in that nico nico thing they are calling Alex Hard, heroic internally. I've never played WoW, but i'm guessing heroic isn't as hard as mythic.
Last edited by Whocareswhatmynameis; 04-26-2015 at 03:02 PM.
Until this current expansion, Heroic was Mythic. They added a new, easier difficulty and just redid the naming structure. Essentially, what happened was:
Previous:
LFR: Baby-mode
Normal: Basic
Heroic: Hardcore
Current:
LFR: Baby-mode
Normal: Below basic
Heroic: Basic
Mythic: Hardcore
I think some of you misunderstood me... I didn't say I don't like Alexander Savage being harder than FCoB, I actually like that.
But I like it mostly because it will give those hardcore progression players something more to do, maybe not much for for the best of the best groups, but for the "normal" progression groups, which is good for the game in general.
Alexander Savage could be very hard for most groups to do, and would require them to get better gear from Alexander Normal mode first.
That might still be true, but if we need gear from Alex NM, I don't just want it to be a slightly harder 8 man dungeon or something... I still want it to be a raid where there is a point in having a static and having decent coordination.
Guys, there will be stuff to do for every kind of player in the new raid.
Q:You've mentioned that Alexander Normal is for people to relax and enjoy the story, does that mean they'll be cleared within a day or two?
Y: /em nods.
Q. Was Hard mode made with WoW's Mythic raids in mind?
Y: We're actually calling them Heroic internally.
Q.Does that mean there'll be something even harder?
Y: Depends on the players' clear rates and requests.
Q. So Alexander was made with player clear rates in mind?
Y: Yup. Looking at the number of player clears, we also have something called Content Costs where we basically want our content to be enjoyable by more people.
Q. How many levels?
Y: 4.
Q. Will there be higher IL requirements and more gimmicks as we go up?
Y: Yes. We designed it with what players considered fun between all 3 coils.
So, based on the Q&A, we will have a "Normal/Story" mode really easy (just for the story), and a Hard Mode for the raiders.
If the Hard Mode is too easy, they will add another mode, for the hardcore raiders.
I think its good enough.
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